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3D Procedural Textures


unicomp21
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Instead of a tiled 2D grid of values, it's a tiled/toroidal 3D grid of values.  Takes up more memory, but can really simplify texturing.  Typically one will need a few small 3D textures which can then be used to permute one another and create even larger textures which are indexed by uvw rather than just uv.

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Hardware 3D textures are coming in webgl2, but would be nice if there was a trick for doing them in webgl1.  I've tried but can't make it happen w/o seams.  Hoping there is someone smarter than me out there.

 

I'm actually looking forward to webGL3 at this point with the AMD assisted openGL replacment "Vulkan" https://www.khronos.org/vulkan. It's a modern graphics API... I'm excited.

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