KTM450SXF Posted August 21, 2015 Share Posted August 21, 2015 New to Pixi so I apologize for asking what might prove to be a pretty basic question. I've poked around a bit and found no answers to it. What is the best way to find the global position of the four corners of a rotated sprite? My anchor is 0.5, 0.5 so I can do my own math to find the corners, but I'm guessing there's a better way. Any ideas? Thanks in advance for your help. Quote Link to comment Share on other sites More sharing options...
xerver Posted August 21, 2015 Share Posted August 21, 2015 I don't think we have anything special for you to make it any easier :/ Quote Link to comment Share on other sites More sharing options...
KTM450SXF Posted August 21, 2015 Author Share Posted August 21, 2015 Thanks for the reply, xerver. I'll do the math. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.