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Female bodybuilder kickboxing in 3D


ozRocker
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I've been scanning a bodybuilder from New Zealand and I've put together an animation of her doing some kickboxing.  I exported the animation from Blender for this one.  Runs at 60fps on iPhone 6+.  It should work on all browsers, if not, please report any problems you find.

 

www.punkoffice.com/tori

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can you try with the new mesh.computeBonesUsingShaders = false to see if Iphone can handle bones in software

 

That worked!  However, it dropped the frame rate noticeably.  I might stick with karate chop hands for now.  Can't wait till mobile devices become powerful enough to handle 2 avatars on screen at once

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Hey ozRocker,

 

Again, the scan looks great - nice mesh and great UV textures.  The animation appears to be captured, but motions such as flipping have an un-natural weight to them.  What did you use to capture the motion, and if so, it looks as though you used a stunt rig for the flips and other air work.  Is this the case?

 

Cheers,

 

DB

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I used Mixamo for the animations.  I scan my subjects doing an A-pose then I use the Blender meta-rig to re-position them to a T-pose cos that works best with the Mixamo auto-rigger.  Yeh, that flip looks like its been slowed down.  Not sure why they would've done that.  Maybe for effect?

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I'm not familiar with Mixamo, but I'm sure they used mocap for the library motions.  I personally wouldn't have slowed down the stunt air motions, but I suppose that Mixamo thought it looked better - for some odd reason.  Again, nice scan and rigging.

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They might've slowed it down due to the frame rate limit.  Their animations don't have a high frame rate so really fast movements just look jerky unless they are slowed down.

Mixamo is great for prototyping and gaming.  Its the only auto-rigger in the world at the moment.  You just specify chin, groin, wrists, knees and elbows and it'll provide a full skeleton with weighting.  A major time-saver!

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