OkijinGames Posted August 14, 2015 Share Posted August 14, 2015 Hi Everyone, Here is my latest game Rope Ninja. In Rope Ninja the player tries to jump from one platform to another by catching birds with a rope using the pull momentum to defy gravity. The further you go the more points you score. You can also collect coins to spend on the "play on" option. Gameplay Trailer: Play here: Rope Ninja on Okijin Games Hope you enjoy it, feel free to let me know any issue, your feedback is welcome. labrat.mobi and drhayes 2 Quote Link to comment Share on other sites More sharing options...
ricky_ Posted August 15, 2015 Share Posted August 15, 2015 Very nice game, I really enjoyed it! Some tips:- It ran very slow during the tutorial in my iPod Touch 5G, after that, the framerate was nice;- The portrait viewport is a little small in my 4" screen device, maybe you can zoom-in it a little? That's it! Good luck with sales. Quote Link to comment Share on other sites More sharing options...
icp Posted August 15, 2015 Share Posted August 15, 2015 Amazing! I love the idea, is it original or inspired? Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted August 16, 2015 Author Share Posted August 16, 2015 Very nice game, I really enjoyed it! Some tips:- It ran very slow during the tutorial in my iPod Touch 5G, after that, the framerate was nice;- The portrait viewport is a little small in my 4" screen device, maybe you can zoom-in it a little? That's it! Good luck with sales.I will see what I can do regarding the framerate, did not test on iPod previously.Regarding the zoom it may be a bit tricky as zoming in would reduce the horizontal space so I may have to find the right value to keep the game playable (at the moment it keeps the same on both orientation which is why the content is much smaller for portrait) Thanks for the feedback! Amazing! I love the idea, is it original or inspired?Thanks! The idea is original (or if there is already a game using it I am not aware of), I was looking for a mechanic similar to my previous game "Sticky Goo" but with horizontal scrolling and only one direction for the touch control (as opposed to left and right like in Sticky Goo), the idea came after some play test with various mechanics starting from there (hold to stick to walls) and evolved to using a rope. Quote Link to comment Share on other sites More sharing options...
Mizukage Posted August 16, 2015 Share Posted August 16, 2015 Very pro looking game Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted August 17, 2015 Author Share Posted August 17, 2015 Very pro looking game Thanks! The game is now available on Google Play: https://play.google.com/store/apps/details?id=com.okijin.ropeninja Quote Link to comment Share on other sites More sharing options...
Apelmon Posted August 20, 2015 Share Posted August 20, 2015 Nice game.I like smooth control and fun sounds. Good luck. Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted August 21, 2015 Author Share Posted August 21, 2015 Nice game.I like smooth control and fun sounds. Good luck. Thank you Quote Link to comment Share on other sites More sharing options...
bambo Posted August 27, 2015 Share Posted August 27, 2015 I love this artstyle:) The only thing I would change when it comes to the graphics and animation is tweening of these branches on the foreground - sudden changes of moving direction looks a little bit strange. Funny idea with master Sabu! The gameplay is ok but for me not as addictive as Sticky Goo Quote Link to comment Share on other sites More sharing options...
Neoprofessor Posted August 27, 2015 Share Posted August 27, 2015 Really awesome! Great art, mechanics, sounds and music to match. Quote Link to comment Share on other sites More sharing options...
Filipp_BSG Posted August 27, 2015 Share Posted August 27, 2015 Very fun! Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted August 31, 2015 Author Share Posted August 31, 2015 I love this artstyle:) The only thing I would change when it comes to the graphics and animation is tweening of these branches on the foreground - sudden changes of moving direction looks a little bit strange. Funny idea with master Sabu! The gameplay is ok but for me not as addictive as Sticky Goo Thanks! During "live" playtesting (with friends etc...) I noticed that many could understand the gameplay only after seeing me playing a bit in front of them (some where just tapping fast, others would only tap and hold once) So I thought for the tutorial that if I could show a quick gameplay example, most players would immediately get the idea. That's why I decided to make the tutorial with Master Sabu Really awesome! Great art, mechanics, sounds and music to match. Very fun! Thanks for the feedback! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.