taiotoshi Posted August 14, 2015 Share Posted August 14, 2015 Hi, I created a very basic scene the reproduces the error, that objects, that were rotated in 3dsmax do not export in the wright orientation to babylon. Could this please be fixed? BabylonExportError.zipBabylonExportError.zip Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 14, 2015 Share Posted August 14, 2015 Hey! can you right click on the scene in 3dsmax, select Babylon.js options and ensure that export quaternions is checked? Quote Link to comment Share on other sites More sharing options...
taiotoshi Posted August 17, 2015 Author Share Posted August 17, 2015 Ok, that fixes the wrong orientation. Are there problems with the default / initialization? Before I opened the Babylon option dialog, the exports was incorrect. In the open dialog the option was checked (as it was the default) After closing the dialog, without changing anything, the export was correct. Turning of the option leads to an wrong export. So: before opening the dialog at least one time, the export is not correct.may be opening and closing the dialog initializes the settings? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 17, 2015 Share Posted August 17, 2015 Hummm...this could be a bug in the exporter default options I'll check this Quote Link to comment Share on other sites More sharing options...
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