reinhardius Posted October 10, 2013 Share Posted October 10, 2013 Hi, I would like to let you know, that our latest HTML5 game, Headless, just got released on the Apple App Store and Google Play.App Store Link:http://app.lk/Ax0We used Ludei’s CocoonJS to bring Headless to iOS and Android, despite seven parallax layers, constant spraying particles (blood) and lots of animations on the screen, we got quiet good performance out of it, on up-to-date devices.We will also release a Web and a Web/Mobile version later this year, for which we are currently selling non-exclusive licenses.About the Game:Take control of a headless chicken trying to stay alive in Headless.Inspired by the story of Miracle Mike, the chicken that lived without a head for 18 months, Headless challenges players to see how far they can run as a headless chicken! Tap to fly and tilt to speed up for an extra bonus. Grab bags of blood to live longer and get ahead of the competition! Keep a cool head while dodging deadly blades and other obstacles. Unlock upgrades, collect power ups and charge head first to new high scores! http://www.doublesmith.comhttp://www.doublesmith.com/presskit/sheet.php?p=headlessI hope you like the game !!GreetsReinhard austin 1 Quote Link to comment Share on other sites More sharing options...
rich Posted October 10, 2013 Share Posted October 10, 2013 This looks brilliant What did you use to create it? (vanilla JS or a library/IDE?) Quote Link to comment Share on other sites More sharing options...
reinhardius Posted October 11, 2013 Author Share Posted October 11, 2013 Thanks a lot, I tried quite a few frameworks, but ended up using the solid tech from Construct2 along with a few costume plug ins. Quote Link to comment Share on other sites More sharing options...
gjbarter Posted October 11, 2013 Share Posted October 11, 2013 Looks great. Going to download it now. Haven't used CocoonJS yet, would you use it again? Quote Link to comment Share on other sites More sharing options...
ChuckLeone Posted October 11, 2013 Share Posted October 11, 2013 I love the visual design. Also nice to see a unique and original idea so well implemented. Nice job! Quote Link to comment Share on other sites More sharing options...
reinhardius Posted October 12, 2013 Author Share Posted October 12, 2013 Thanks a lot for the feedback!@gjbarter:Yes, I would use CocoonJS again, but if you are doing an arcade game and primary target iOS and Android, I wouldn't recommend using any wrapper at all.You will always move on very thin ice!For us, the primary focus is on the to be released web and mobile-web versions, thats why we went that route.(pm me if you want to have a look at them) Quote Link to comment Share on other sites More sharing options...
meGGa Posted October 15, 2013 Share Posted October 15, 2013 I like this game, I wonder how you will optimize for mobile web and how it will look. Quote Link to comment Share on other sites More sharing options...
Constant Posted October 15, 2013 Share Posted October 15, 2013 When most HTML5 games focus on childish art/audience, it's really refreshing to see a game like that Quote Link to comment Share on other sites More sharing options...
Rex Rhino Posted October 17, 2013 Share Posted October 17, 2013 Cool game! I purchased the HD version of the game for my iPad. It seemed to run as fast and smooth as any other iPad game I have played. Can you give us more details on the sorts of performance problems you experienced? Quote Link to comment Share on other sites More sharing options...
techwiz Posted October 17, 2013 Share Posted October 17, 2013 Nice artwork..... It is good to see something like this come from Construct2. Currently weighing up my options and it is between Construct2 and GameMaker Studio. Quote Link to comment Share on other sites More sharing options...
mentuat Posted October 17, 2013 Share Posted October 17, 2013 Looks fantastic, congratulations! You mention your primary route is web and mobile web - how does the native app fit in with that? Is the web version going to be a demo or limited in some way to try and push the paid version or are you just covering all bases and it'll be essentially the same on all platforms?The video and images look like it would look good on an iPad but some elements might be hard to make out on a smaller device. Does the UI adapt for smaller screens? Quote Link to comment Share on other sites More sharing options...
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