dioxbow Posted August 12, 2015 Share Posted August 12, 2015 Hi all, This is the first game that I've made by myself in HTML5, although I'm not that new to programming in general. It's name is pretty self-explanatory. You use the arrow keys or WASD to move about, and you click on the screen to shoot in that direction. Enemies spawn randomly outside the screen at an ever-increasing rate, and if even one of them touches you, you die. Luckily for you, they don't come straight at you. Instead, they essentially follow a delayed (and invisible) version of you. This makes it possible to slip between their ranks, as becomes necessarily as you progress farther into the game. Play the game here: http://git.io/swarm I made the game in pure HTML5 (Javascript), and it took me a decent chunk of a day. I spent a couple more hours spread out over the next few days on record storage, nicer menus, and of course, bug fixes. If you want to see the code, you can check out its GitHub repo here. The graphics are really basic, since I didn't want to spend time making sprites, but I actually kind of like its retro aesthetic. I tested out a couple of new features, but in the end they made the game less fun. If you have any suggestions or critiques for this game or for future games, I'd love to hear them. Screenshots Quote Link to comment Share on other sites More sharing options...
BdR Posted August 15, 2015 Share Posted August 15, 2015 Cool game but a little basic, was it inspired by Tilt To Live? For mobile and tablets you could add a drag-to-move-and-shoot mechanic, I mean like in Death vs. Monstars. Quote Link to comment Share on other sites More sharing options...
dioxbow Posted August 17, 2015 Author Share Posted August 17, 2015 Thanks for the feedback! It wasn't directly inspired by Tilt to Live, although it's pretty similar. I guess with such a simple game mechanic it's bound to have been done many times before. I know it's pretty basic, but I didn't want to take on an overly ambitious project right away. Maybe I'll work on mobile interaction if I decide to pursue this idea further. Quote Link to comment Share on other sites More sharing options...
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