BSS Posted August 11, 2015 Share Posted August 11, 2015 Hi guysIs there any way to rotate object local coordinates with respect to world coordinates when that object is rotated with respect to world coordinate ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 11, 2015 Share Posted August 11, 2015 Hey!, you can call mesh.rotate(BABYLON.Axis.X, 1.0, BABYLON.Space.LOCAL); More info here: http://doc.babylonjs.com/overviews/How_Rotations_and_Translations_Work Quote Link to comment Share on other sites More sharing options...
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