JCPalmer Posted January 19, 2017 Share Posted January 19, 2017 Thanks, but looking in that public/ img directory, there is a file, flight_arcade.jpg. A tutorial ends up in a tutorials directory on the website. If img was a subdirectory of tutorial when published, then this would not get a 404, http://doc.babylonjs.com/tutorials/img/flight_arcade.jpg. So is this grunt thing going to do the fix up to where it really is? FYI, I PRed without a image, and moved on. The image I was going to do, is of the Encode window of the PVRTexTool. I am hoping it is going to be improved for WebGL, so I'll wait. Quote Link to comment Share on other sites More sharing options...
getzel Posted January 31, 2017 Share Posted January 31, 2017 It would be cool if there is a button link to Babylon.js main site in the Documentation's menu. http://doc.babylonjs.com/ When we click on Babylon.js on the top left corner. And DOCUMENTATION links to the main page of the documentation. In fact separate this one links into two. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 31, 2017 Author Share Posted January 31, 2017 Good point. @Temechon Quote Link to comment Share on other sites More sharing options...
Temechon Posted January 31, 2017 Share Posted January 31, 2017 Ok ! Done ! Wait for next merge to see it. getzel 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted February 2, 2017 Share Posted February 2, 2017 all links are broken btwhttp://doc.babylonjs.com/generals Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 3, 2017 Author Share Posted February 3, 2017 what do you mean? Nabroski 1 Quote Link to comment Share on other sites More sharing options...
getzel Posted February 5, 2017 Share Posted February 5, 2017 We can't send private message to you @Deltakosh anymore. My raycast tutorial is ready. I tried to update the index of tutorials as you said. https://github.com/BabylonJS/Documentation/pull/343 But i dont know why the checks after the pull request have failed ? (I don't have access to the netlify log.) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 6, 2017 Author Share Posted February 6, 2017 this is good. I merged and moved the picture to the right folder Thank you very much! Quote Link to comment Share on other sites More sharing options...
getzel Posted February 6, 2017 Share Posted February 6, 2017 You're welcome, I'm happy to contribute ! When the result will be online ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 6, 2017 Author Share Posted February 6, 2017 today or tomorrow Quote Link to comment Share on other sites More sharing options...
jerome Posted February 8, 2017 Share Posted February 8, 2017 For those who might be interested, I just made a complete rewrite of the topic "rotation" in the documentation "How rotations and translations work" : https://github.com/BabylonJS/Documentation/blob/master/content/overviews/Standard/How_Rotations_and_Translations_Work.md getzel and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
getzel Posted February 9, 2017 Share Posted February 9, 2017 On 06/02/2017 at 6:44 PM, Deltakosh said: today or tomorrow so... ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 10, 2017 Author Share Posted February 10, 2017 Actually it will be this sunday:) Quote Link to comment Share on other sites More sharing options...
getzel Posted February 21, 2017 Share Posted February 21, 2017 I'm happy to see that my tutorial about raycasts is now online, thx to Deltakosh and RaananW : http://doc.babylonjs.com/tutorials/raycasts So now the questions about that on the forum will be lighten and people can have directly the answers on the Documentation. _____ I have some other ideas for improving existing tutorials. I don't know if I'll do it or someone else : - Collision system : precisions on ellipsoid dimensions, talk about oncollide (new features to add : draw ellipsoid, onGrounded variable and slope factor maybe) - Animating bones : talking about the new features of 2.5 rotating bones, blending, playing animation only on certain bones (new features to add : importing multiples animation from different action and timeline in Blender ?) jerome, Wingnut, Dad72 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 21, 2017 Share Posted February 21, 2017 Nice tutorial on raycasts. it is complete. Thanks Quote Link to comment Share on other sites More sharing options...
jsgirald Posted June 28, 2017 Share Posted June 28, 2017 Hi, first timer here. I've followed the instructions for creating a new tutorial, but I seem to be havimg a problem with grunt. I used the --force parameter and this was the result: /Documentation$ grunt build --force Running "clean:json" (clean) task >> 0 paths cleaned. Running "execute:compileTagsClasses" (execute) task -> executing module /Documentation/scripts/compile-tags/com pile-tags-classes.js Error: not a function Warning: Task "execute:compileTagsClasses" failed. Used --force, continuing. Running "execute:createListClasses" (execute) task -> module call undefined Warning: Cannot find module 'meta-marked' Used --force, continuing. Running "execute:compileIndex" (execute) task -> executing module /Documentation/scripts/compile-html/com pile-html-index.js Error: not a function Warning: Task "execute:compileIndex" failed. Used --force, continuing. Running "execute:compileWhatsNew" (execute) task -> executing module /Documentation/scripts/compile-html/compile-html-index.js Error: not a function Warning: Task "execute:compileIndex" failed. Used --force, continuing. Running "execute:compileWhatsNew" (execute) task -> executing module /Documentation/scripts/compile-html/com pile-html-whats-new.js Error: not a function Warning: Task "execute:compileWhatsNew" failed. Used --force, continuing. Running "execute:compileHtmlClasses" (execute) task -> module call undefined Warning: Cannot find module 'async' Used --force, continuing. Running "execute:compileHtmlStatics" (execute) task -> module call undefined Warning: Cannot find module 'async' Used --force, continuing. Running "execute:forwarder" (execute) task -> module call undefined Warning: Cannot find module 'meta-marked' Used --force, continuing. Running "clean:indexes" (clean) task >> 0 paths cleaned. Running "execute:indexer" (execute) task -> module call undefined Warning: Cannot find module 'async' Used --force, continuing. Running "clean:tmp" (clean) task >> 0 paths cleaned. Done, but with warnings. Execution Time (2017-06-28 11:17:20 UTC+2) loading tasks 203ms ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ 71% clean:json 42ms ▇▇▇▇▇▇▇▇ 15% execute:compileTagsClasses 9ms ▇▇ 3% execute:createListClasses 3ms ▇ 1% execute:compileIndex 3ms ▇ 1% execute:compileWhatsNew 5ms ▇ 2% execute:compileHtmlClasses 4ms ▇ 1% execute:compileHtmlStatics 3ms ▇ 1% execute:forwarder 3ms ▇ 1% execute:indexer 3ms ▇ 1% clean:tmp 4ms ▇ 1% Total 284ms Maybe the problem is with my grunt setup? /Documentation$ grunt -V grunt-cli v1.2.0 grunt v0.4.5 Quote Link to comment Share on other sites More sharing options...
jsgirald Posted June 28, 2017 Share Posted June 28, 2017 BTW, this is what changed after adding my stuff and installing grunt: diff --git a/data/statics.json b/data/statics.json index 35caf27..1073f04 100644 --- a/data/statics.json +++ b/data/statics.json @@ -171,6 +171,10 @@ { "title": "Multi-Platform Compressed Textures", "filename": "Multi-Platform_Compressed_Textures" + },^M + {^M + "title": "BabylonJS in an Ionic Angular app",^M + "filename": "BabylonJS_and_Ionic_Angular"^M } ] }, diff --git a/package.json b/package.json index 8e52d94..ecba2bd 100644 --- a/package.json +++ b/package.json @@ -34,13 +34,13 @@ "grunt-contrib-sass": "^0.9.2", "grunt-contrib-watch": "^0.6.1", "grunt-execute": "^0.2.2", - "grunt-express-server": "~0.4.2", + "grunt-express-server": "^0.4.19", "grunt-open": "^0.2.3", Quote Link to comment Share on other sites More sharing options...
Temechon Posted July 3, 2017 Share Posted July 3, 2017 Hello! We're working on this process to simplify the doc build, but it's not an easy work. I'll let you know when it's done. Thanks ! Quote Link to comment Share on other sites More sharing options...
Temechon Posted July 3, 2017 Share Posted July 3, 2017 Hi @jsgirald, how are you ? Did you find a solution for your issue ? I have a quesiton : did you installed all packages in order to make the doc work ? It seems any moduls can be found. Be sure to run the 'npm install' command before running the grunt build Thanks ! Quote Link to comment Share on other sites More sharing options...
Temechon Posted July 4, 2017 Share Posted July 4, 2017 The documentation build has been improved for localhost. You can now use 'grunt build' and 'grunt serve' without any problem. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 4, 2017 Author Share Posted July 4, 2017 Thanks a lot! Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 6, 2017 Share Posted July 6, 2017 Little question about new page for Blender exporter doc'. As you can see, I've created dead links: http://doc.babylonjs.com/exporters/blender/features/cameras.html But I'm not sure about how to tweak statics.json. I've added a new folder features in /exporters/Blender/, and it could be great if this folder can be a subfolder. For now in statics.json we have: { "title": "Blender", "name": "Blender", "img": "img/exporters/Blender.jpg", "desc": "Learn how to export from Blender", "files": [ { "title": "Blender", "filename": "Blender" }, { "title": "Blender tips", "filename": "Blender_Tips" }, { "title": "Installing the Babylon Exporter", "filename": "Installing__the_Babylon_Exporter" }, { "title": "Working with Blender", "filename": "Working_with_Blender" } ] }, Could I modify this file like this, or am I totally wrong ? { "title": "Blender", "name": "Blender", "img": "img/exporters/Blender.jpg", "desc": "Learn how to export from Blender", "files": [ { "title": "Blender", "filename": "Blender" }, { "title": "Blender features", "files": [ { "title": "Cameras", "filename": "cameras" }, { "title": "World", "filename": "world" }, ] }, { "title": "Blender tips", "filename": "Blender_Tips" }, { "title": "Installing the Babylon Exporter", "filename": "Installing__the_Babylon_Exporter" }, { "title": "Working with Blender", "filename": "Working_with_Blender" } ] }, Quote Link to comment Share on other sites More sharing options...
Temechon Posted July 6, 2017 Share Posted July 6, 2017 Sorry but you can't create subfolders Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 6, 2017 Share Posted July 6, 2017 OK So I will create one page with all features, this will be the simpliest. Quote Link to comment Share on other sites More sharing options...
Florian Posted July 13, 2017 Share Posted July 13, 2017 Hey, maybe just a minor thing but the CDN-Links in the documentation are broken.https://doc.babylonjs.com/generals/framework_versions (I've read the manual but I was not sure how to fix this by myself ) Quote Link to comment Share on other sites More sharing options...
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