Turakar Posted August 10, 2015 Share Posted August 10, 2015 Hello, I'm wondering how one would implement a racing game in babylon.js or how one would implement car physics.I found a link to a demo (http://bb-kirchengemein.de/car.html), but it seems like he's using cannon.js as the physics engine directly and not through the babylon.js wrapper which is instead just used as the renderer. Is there also a way through the babylon.js framework instead of interacting with cannon.js directly? Thank you for helpful answers,Turakar Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 10, 2015 Share Posted August 10, 2015 Hey! Did you see this one:http://www.visualiser.fr/Babylon/Drift/default.htm Quote Link to comment Share on other sites More sharing options...
Turakar Posted August 11, 2015 Author Share Posted August 11, 2015 Thank you for the link. As far as I can see this implementation can't handle non-horizontal surfaces and would for example not roll down on it's own. If you would however use impulses it would go upward and downward on its own. Quote Link to comment Share on other sites More sharing options...
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