kollivier Posted August 9, 2015 Share Posted August 9, 2015 I'm new to Phaser, and I recently updated to the latest version, but was noticing that my sprites weren't being killed when they went out of bounds, even though checkWorldBounds and outOfBoundsKill were set to true. I went to check the Out of Bounds demo in the Sprites section, and I found that with Chrome, Firefox and Safari on Mac, the Out of Bounds demo wasn't recycling sprites in 2.3 or 2.4. The 2.2.2 demo works as expected. Is anyone else seeing this same issue? Link to comment Share on other sites More sharing options...
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