NZMikey Posted August 8, 2015 Share Posted August 8, 2015 Hey all, new to HTML5 Game Devs and Phaser, so sorry for the noob question. Basically whats happening, is I have a flat tiles (Loaded via atlasJSONHash) with the following as an example:"grass1": {"frame": {"x": 1, "y": 1, "w": 63, "h": 64},"rotated": false,"trimmed": false,"spriteSourceSize": {"x": 0, "y": 0, "w": 63, "h": 64},"sourceSize": {"w": 63, "h": 64}},The issue I have is that the height value is required to not trim the flat tile (Which I have as a radian of 0.785398163, with the projectionAngle set to the same). But, this in turn doesn't seem to let me render at the correct tile size (Image attached). The tile size on the tilemap is 63wx64d, but i couldnt find a way to make the tile render at this size (As per image, it seems to be rendering at half that size.) (This is from debug.body) Basically what I am trying to get is the following: If anyone could help with this, that would be great thanks! I have been through Phasers and Isometrics API docs, but can't seem to find what I am looking for. Any help on this would be appreciated! Link to comment Share on other sites More sharing options...
NZMikey Posted August 9, 2015 Author Share Posted August 9, 2015 No one knows how to accomplish this, or did i not word it well enough? Link to comment Share on other sites More sharing options...
NZMikey Posted September 20, 2015 Author Share Posted September 20, 2015 Upon further inspection, i notice that it seems to be stuck at the default tile size of 32. How can i change this? Thanks. Link to comment Share on other sites More sharing options...
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