andreas_d Posted August 7, 2015 Share Posted August 7, 2015 Hi guys, I'm trying to take my next step using the PIXI framework and gain a better understanding of what is it's uses as a render engine. Is the following threejs based project something that is feasible using the framework?http://heyitsguay.github.io/sketches/heatsnakes/ I don't necessarily want to recreate this or anything like it ( or could if I did want to anyway : [ ). I'm just trying to figure out what parts of the API I should be exploring to create interesting 'organic' outputs. Maybe this isn't really the type of thing PIXI is meant to be used for which is ok. I'm essentially trying to understand the character of the framework. So... what parts of the API would anyone recommend if someone wanted to experiment like this? Is it RenderTextures ? Something else ? Some advanced ninja PIXI advise is very welcome. Thanks in advanceAndreas Quote Link to comment Share on other sites More sharing options...
xerver Posted August 8, 2015 Share Posted August 8, 2015 Filters are probably the best way to implement something like this, and a custom shader is likely how it is implemented in three.js as well. Quote Link to comment Share on other sites More sharing options...
andreas_d Posted August 10, 2015 Author Share Posted August 10, 2015 Thanks xerver Quote Link to comment Share on other sites More sharing options...
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