DellaFree Posted August 5, 2015 Share Posted August 5, 2015 Hi guys, just a 2 weeks ago I made a mesh composed by different cylinders; then I saved the PG and now I try to re-edit something but I notice that there is something that doesnt' work in particular the bases of the cylinder are not alligned. I create a simple PG with cyliders, so you can see what I mean : http://www.babylonjs-playground.com/#1RAOC1 .Thank you very much for the attention Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 5, 2015 Share Posted August 5, 2015 yes this is a known bug with the new cylinder implementation. I think that a fix is on its way (This is because PG uses the very latest version of bjs) DellaFree 1 Quote Link to comment Share on other sites More sharing options...
DellaFree Posted August 5, 2015 Author Share Posted August 5, 2015 OK Many thanks for your replay Deltakosh.Cheers Quote Link to comment Share on other sites More sharing options...
jahow Posted August 7, 2015 Share Posted August 7, 2015 PG is fixed! DellaFree and RaananW 2 Quote Link to comment Share on other sites More sharing options...
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