Hamster going HAM Posted August 5, 2015 Share Posted August 5, 2015 Hey everyone, im pretty new to Panda, but had a great experience this far.I have a problem using a tween to "interlace" the position of a player from his current, local position, to the position given by the server (in code "newPosX/Y"). If i just set the position, it works fine, but it creates these ugly jumps when there is a lag, it would look better if the playerbody just "slides" to the new position. I have tried it like this:game.module( 'game.player' ).require( 'plugins.p2').body(function () { game.createClass('Player', { dead: true, newPosX: 0, newPosY: 0, init: function (x, y, name) { this.body = new game.Body({ mass: 1, position: [ x / game.scene.world.ratio, y / game.scene.world.ratio ], angularVelocity: 1 }); this.body.addShape(new game.Circle(this.size)); game.scene.world.addBody(this.body); this.hudcontainer = new game.Container().addTo(game.scene.stage);}, update: function () { this.sprite.position.x = this.body.position[0]; this.sprite.position.y = this.body.position[1];}, syncwithserver: function (newPosX, newPosY, rotation) { //this.body.position[0] = this.newPosX; //this.body.position[1] = this.newPosY this.newPosX = newPosX; this.newPosY = newPosY; this.tween = new game.Tween(this.body.position); this.tween.to({ x: this.newPosX, y: this.newPosY }, 50); this.tween.start(); this.sprite.rotation = rotation;},});}); I deleted some irrelevant code... The "syncwithserver" function currently gets called every 50 ms. The debugger says that "this.tween.start()" has x and y data on both "valuesEnd" and "valuesStart", so a tween between the two positions should be possible.Can someone tell me where i went wrong? Or would there be a better method to avoid the jumps when a new position should be set? Quote Link to comment Share on other sites More sharing options...
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