drhayes Posted August 4, 2015 Share Posted August 4, 2015 There's an effect in my game where the player can make the game run in slow motion. I just recently added gargoyles that fire a number of fireballs after a delay. When the game is running in slow motion the timer doesn't take it into effect, so my fireballs stack up a lot closer than they did without it. I'm not sure this is intentional or not, hence the forum post instead of a bug. Here's a test-case: http://jsbin.com/nutavu/edit?js,output tips4design 1 Link to comment Share on other sites More sharing options...
drhayes Posted August 12, 2015 Author Share Posted August 12, 2015 Bumpity bump. Is this a real bug? Link to comment Share on other sites More sharing options...
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