pdiddles03 Posted August 3, 2015 Share Posted August 3, 2015 This is just a tip for some people. For a long time, I didn't know there was a difference between HTML5 Audio and the Web Audio API. But I couldn't have been more wrong. If you want a way to implement audio in modern browsers without the need for native plugins for your game, use the web audio api. It's pretty darn cool Quote Link to comment Share on other sites More sharing options...
Ptero Posted August 6, 2015 Share Posted August 6, 2015 Eh, I found out that the Web Audio API wasn't fast enough for my game. I used this: http://lowlag.alienbill.com/ instead. It proved to be much faster Quote Link to comment Share on other sites More sharing options...
d13 Posted August 6, 2015 Share Posted August 6, 2015 Eh, I found out that the Web Audio API wasn't fast enough for my game. I used this: http://lowlag.alienbill.com/ instead. It proved to be much faster That library is a just a wrapper for the WebAudio API. Quote Link to comment Share on other sites More sharing options...
Ptero Posted August 6, 2015 Share Posted August 6, 2015 That library is a just a wrapper for the WebAudio API. Aw shit, I guess it is. I was talking about using new Audio(), which I confused this with Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.