Jessicaward25 Posted August 3, 2015 Share Posted August 3, 2015 Ok, so I've noticed my game draws 2 sprites.. One with no physics enabled in the foreground.. And the second with gravity working, but it's behind my game background. I've also noticed that when I implemented the gravity, it didn't use any X/Y coordinates, how do I make it change them?var game = new Phaser.Game(1024, 512 , Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render, update: update });var player;var background1 = { x: 0, y: 0};var background2 = { x: 1024, y: 0};var playerX = 100;var playerY = 40;function preload(){ game.load.image('playerImage', 'img/player.png'); game.load.image('backgroundImage', 'img/background.png');}function create(){ game.physics.startSystem(Phaser.Physics.ARCADE); // Set the world (global) gravity game.physics.arcade.gravity.y = 350; // Sprite 1 will use the World (global) gravity game.add.sprite(background1); game.add.sprite(background2); player = game.add.sprite(100, 96, 'playerImage'); // Enable physics on those sprites game.physics.enable(player, Phaser.Physics.ARCADE); player.body.collideWorldBounds = true; player.body.bounce.y = 0.1; player.body.gravity.y = 200;}function render(){ game.world.removeAll(); game.add.sprite(background1.x, background1.y, 'backgroundImage'); game.add.sprite(background2.x, background2.y, 'backgroundImage'); game.add.sprite(playerX, playerY, 'playerImage');}function jump(){}function moveRight(){}function moveLeft(){}function updateBackground(){ background1.x--; background2.x--; if(background1.x <= -1024) { background1.x = 1024; } if(background2.x <= -1024) { background2.x = 1024; }}function update(){ updateBackground();} Link to comment Share on other sites More sharing options...
Jessicaward25 Posted August 3, 2015 Author Share Posted August 3, 2015 Wrong section, sorry Link to comment Share on other sites More sharing options...
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