Mattward Posted August 3, 2015 Share Posted August 3, 2015 Hi, I'm making a game with a friend, we have gotten quite far into the development, except the physics has never worked? We keep adding to the game whilst also trying to fix it.. We've evidently had no luck I think when the gameState is set to "Menu", the gravity seems to work, however not when it's set to "Playing". Here is the code: http://pastebin.com/0LNfEcq4 Thanks in advance! Link to comment Share on other sites More sharing options...
Mattward Posted August 3, 2015 Author Share Posted August 3, 2015 Also, another problem with my code.. When the gameState is set to "Menu", it has 2 buttons. These buttons do not work however. Adding a breakpoint I see it doesn't ever get to line 441. Is there anything I'm doing wrong? Link to comment Share on other sites More sharing options...
frenetikm Posted August 3, 2015 Share Posted August 3, 2015 your code is a bit too long to be quikly debugged. just a few comments:- no need of these lines in update function:game.physics.arcade.enable(player, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform1, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform2, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform3, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform4, Phaser.Physics.ARCADE); player.enableBody = true;- for changing the state the correct way is:game.state.start('state_name');- the buttons must be like :playButton = game.add.button(playButtonX, playButtonY, 'playButton', playFunction, this);game.add.button(coinCornerButtonX, coinCornerButtonY, 'CoinCorner', coinFunction, this);(it's better to make one function for each button, and do not put brackets () in the creation of the button) I hope this could help you, but it seems you need to read more examples and the official documentation. Mattward 1 Link to comment Share on other sites More sharing options...
Mattward Posted August 3, 2015 Author Share Posted August 3, 2015 your code is a bit too long to be quikly debugged. just a few comments:- no need of these lines in update function:game.physics.arcade.enable(player, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform1, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform2, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform3, Phaser.Physics.ARCADE);game.physics.arcade.enable(platform4, Phaser.Physics.ARCADE); player.enableBody = true;- for changing the state the correct way is:game.state.start('state_name');- the buttons must be like :playButton = game.add.button(playButtonX, playButtonY, 'playButton', playFunction, this);game.add.button(coinCornerButtonX, coinCornerButtonY, 'CoinCorner', coinFunction, this);(it's better to make one function for each button, and do not put brackets () in the creation of the button) I hope this could help you, but it seems you need to read more examples and the official documentation.I'll read more on it, thanks for the help! Link to comment Share on other sites More sharing options...
Mattward Posted August 3, 2015 Author Share Posted August 3, 2015 - the buttons must be like :playButton = game.add.button(playButtonX, playButtonY, 'playButton', playFunction, this);game.add.button(coinCornerButtonX, coinCornerButtonY, 'CoinCorner', coinFunction, this);(it's better to make one function for each button, and do not put brackets () in the creation of the button) I hope this could help you, but it seems you need to read more examples and the official documentation. I'm afraid this doesn't work.. The buttons are still not clickable Link to comment Share on other sites More sharing options...
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