adam Posted August 2, 2015 Share Posted August 2, 2015 I copied the CSG example from here:http://babylonhx.com/#demo_csg to the playground:http://www.babylonjs-playground.com/#TDUK0 CSG doesn't appear to be working with cylinders. Here I swapped the cylinder with a box:http://www.babylonjs-playground.com/#TDUK0#2 Here is a version with just the cylinder:http://www.babylonjs-playground.com/#TDUK0#1 Quote Link to comment Share on other sites More sharing options...
iiceman Posted August 2, 2015 Share Posted August 2, 2015 Might be related to the issue that I mentioned here: http://www.html5gamedevs.com/topic/15978-better-outline-for-mesh/?p=91287 ? Quote Link to comment Share on other sites More sharing options...
jahow Posted August 3, 2015 Share Posted August 3, 2015 Hi, There was an issue with cylinder caps, which was fixed in the codebase yesterday: https://github.com/BabylonJS/Babylon.js/pull/647 But this looks like something else... I'll look into it. Thanks, adam. Quote Link to comment Share on other sites More sharing options...
RaananW Posted August 3, 2015 Share Posted August 3, 2015 I also have the same problem (can't quite share a playground at the moment). last week everything worked correctly. I think around Wednesday or Thursday a new version was deployed that messed things up a bit. Quote Link to comment Share on other sites More sharing options...
jahow Posted August 3, 2015 Share Posted August 3, 2015 I tweaked the cylinder computation path and it fixed the issue: https://github.com/BabylonJS/Babylon.js/pull/648 Please note that since 2.1 the cylinder generation code has been refactored and now used the parametric shapes ("ribbons") system. adam and RaananW 2 Quote Link to comment Share on other sites More sharing options...
adam Posted August 3, 2015 Author Share Posted August 3, 2015 thanks jahow Quote Link to comment Share on other sites More sharing options...
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