healthyfur Posted August 2, 2015 Share Posted August 2, 2015 Here is my puzzle game, luups. It works in mobile too. Any feedback is appreciated. flashbynight.com/luups Quote Link to comment Share on other sites More sharing options...
Ernesto Torres Posted August 2, 2015 Share Posted August 2, 2015 I really liked the concept. The control scheme was a bit confusing, had to display the help menu again to check the controls (played on pc). Can you do something about the pre-existing pieces? I guess that is part of the puzzle. Felt like preparing a circuit board Quote Link to comment Share on other sites More sharing options...
Neoprofessor Posted August 3, 2015 Share Posted August 3, 2015 Cool concept. A little tricky to get the hang of it. Quote Link to comment Share on other sites More sharing options...
Yashash Posted August 3, 2015 Share Posted August 3, 2015 It's a fun game, I think. The problem I was facing is I had stright lines coming in which I could only place in the corners. Whether I do that horizontally or vertically, the tile is still a waste for me. Perhaps we should have an option of stopping the blocks midway. You could limit the total number of times one can do that in a single game. That makes it more fun too! Quote Link to comment Share on other sites More sharing options...
playnestudio Posted August 6, 2015 Share Posted August 6, 2015 Quite tricky controls, but in overall it's a very fun game. Quote Link to comment Share on other sites More sharing options...
healthyfur Posted August 8, 2015 Author Share Posted August 8, 2015 It's a fun game, I think. The problem I was facing is I had stright lines coming in which I could only place in the corners. Whether I do that horizontally or vertically, the tile is still a waste for me. Perhaps we should have an option of stopping the blocks midway. You could limit the total number of times one can do that in a single game. That makes it more fun too! Thanks for the feedback. I think I can address this by making sure straight lines don't start off in the corners. A few lines of code should fix it. Quote Link to comment Share on other sites More sharing options...
BdR Posted August 8, 2015 Share Posted August 8, 2015 It's a fun game, I think. The problem I was facing is I had stright lines coming in which I could only place in the corners. Whether I do that horizontally or vertically, the tile is still a waste for me. Perhaps we should have an option of stopping the blocks midway. You could limit the total number of times one can do that in a single game. That makes it more fun too! The problem I think is that the tiles enter the playfield on random positions, this leaves a large part up to luck or chance instead of skill. For example when I was playing an end-point-tile was entered cornered in entirely. Or a straight-line-part was entered on a point where I really needed a corner-tile which forced me to dead end, even though there were plenty other places on the board. I think it would be better to give the player more control over where to place the tiles, more similar to Pipe Mania except with the added ability to rotate tiles freely before placing them. Quote Link to comment Share on other sites More sharing options...
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