jessepmason Posted August 2, 2015 Share Posted August 2, 2015 Hello Everybody, Is there a way to optimize textures similar to the level of detail feature does with meshes? I have scenes with about 100 textures and looking to make it load faster with lower resolution textures but switch to higher resolution textures as the camera gets closer to each object. any ideas? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 3, 2015 Share Posted August 3, 2015 There is no LOD for textures so far. You can implement it on your own though:- Load the lowest quality level- When an object becomes visible, check the current material.diffuseTexture- Start loading a better quality- When loaded replace the texture by the new one Quote Link to comment Share on other sites More sharing options...
jessepmason Posted August 4, 2015 Author Share Posted August 4, 2015 Thats what I ended up doing, thanks for the help! Quote Link to comment Share on other sites More sharing options...
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