stevefromio Posted August 1, 2015 Share Posted August 1, 2015 Doesn't seem to work. I created a new game at 315 x 315 pixels and set scale to Phaser.ScaleManager.SHOW_ALL. Game is much bigger but is blurring. What is going on? Link to comment Share on other sites More sharing options...
gingerbeardman Posted August 1, 2015 Share Posted August 1, 2015 Try doing it to the individual sprites. This had been asked lots of times. Seehttp://www.html5gamedevs.com/topic/13176-smoothing-antialias/?fromsearch=1 Link to comment Share on other sites More sharing options...
drhayes Posted August 2, 2015 Share Posted August 2, 2015 Also, if you're using WebGL it won't look good with pixel art. AFAIK it's impossible to tell WebGL to stop filtering your tiny textures. Link to comment Share on other sites More sharing options...
Recommended Posts