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Sprite curve transform


georgexec
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Hi!

I want to transform sprite in the way like on attached pic (curved distortion from the top and bottom and then slightly skewing). I plan doing this dynamicaly, so parameters of the distortion should be chnaged in realtime.

 

What is the best way of doing such transformations? I think, mesh should help or there is something more optimal? 

post-15650-0-64888700-1438078245.jpg

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