Shadowstep33 Posted July 25, 2015 Share Posted July 25, 2015 Hi all, I've been a bit more of a lurker when it comes to this forum. I've made a couple posts, all related to pixi and have been more active on their github forum than on html5gamedevs. The fruits of about half of a year's work has finally come together in a beta game on Facebook. I'd love for anyone who has a chance to check it out. Any and all feedback is welcomed (you can either reply here on in our in game support ticket center). We use a good bit of DOM elements for our menu UIs and Pixi to render the game. Socket.io and Nodejs are used in the javascript backend and CI for the html framework. As I have been the lead programmer on the game, I am more than willing to answer questions anyone might have related to the technical side of developing a game like this. I'm also open to any suggestions or tips Please keep in mind that this is a beta and there are some bugs, but we are actively developing the game and released it into beta to help generate some revenue while we continue to improve the game. We also just pushed out a patch that needs some bug fixes, so there are at least two pretty visible known problems. The url is https://apps.facebook.com/monsterislandonline/ **The screenshots are not full game screenshots, as I simply "Save as Image"d the game canvas. Quote Link to comment Share on other sites More sharing options...
Shadowstep33 Posted July 25, 2015 Author Share Posted July 25, 2015 **The primary main known problems as of this moment are some complications/lag in collecting from buildings and excessive redrawing on collectors Quote Link to comment Share on other sites More sharing options...
tips4design Posted July 26, 2015 Share Posted July 26, 2015 The game looks nice, played it for 2 minutes, here are some notes: I like the music & graphics You should preload some of the assets, as when it switches to a different screen or loads a new image you can see it loading progressive from top to bottomI got stuck at lvl 2, right at the begining of the tutorial: So, I got here and couldn't click on anything so I quit Sharpleaf 1 Quote Link to comment Share on other sites More sharing options...
Shadowstep33 Posted July 27, 2015 Author Share Posted July 27, 2015 Thank you for the feedback! Barriers to entry are an on-going struggle we're having When you say you got stuck at lvl 2, do you mean your monsters level or your player level (i.e. When the level up loot screen came up you couldn't click anything)? Also, thank you about the music and graphics. It's all original content so I'll make sure to pass the compliment on. We do preload almost all of our assets, but I don't think I'm preloading the optimal ones when it comes to certain domains (like the adventure mode). Quote Link to comment Share on other sites More sharing options...
Shadowstep33 Posted July 27, 2015 Author Share Posted July 27, 2015 **Oops, the img 404'd in the post but I can see it when I click it. Thanks for the screenshot tips4design, I am going to take a look at this myself on Monday Quote Link to comment Share on other sites More sharing options...
Shadowstep33 Posted August 9, 2015 Author Share Posted August 9, 2015 I believe I managed to fix a lot of the problems with the tutorial if you wouldn't mind giving it a second glance. I haven't rearranged or handled load order of assets yet but that is on my agenda for the next two patches including Spine animations for most of the monsters. I will post back here when the Spine animations are in place because I'd really like to showcase those. Quote Link to comment Share on other sites More sharing options...
Sharpleaf Posted August 24, 2015 Share Posted August 24, 2015 I like the music & graphics Hey tipsfordesign, I wrote the music! As the first person outside of our studio/friends/family to say something about the music (and that it was a good thing about the music) I just wanted to say THANKS!!!!!! Quote Link to comment Share on other sites More sharing options...
Shadowstep33 Posted November 13, 2015 Author Share Posted November 13, 2015 Hey all, hopefully I allowed an appropriate amount of time to pass before bumping this (I don't want to be spamming or anything). We have revamped a lot about the game including core mechanics and made some modifications to our performance. The game still needs some asset load prioritization but I was hoping for more feedback and constructive criticism now that we have progressed a lot in our development. Quote Link to comment Share on other sites More sharing options...
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