maca134 Posted July 23, 2015 Share Posted July 23, 2015 Just wanted to know if anyone knew if its possible to do a tiles map texture with a height map. I tried applying a vertex data to submesh but it only showed the first tile. My end aim is to have a large world map for a game with a high detail map texture. Some of the texture potentially are 30k pixels and well it doesnt like loading them Quote Link to comment Share on other sites More sharing options...
jahow Posted July 23, 2015 Share Posted July 23, 2015 Hi, I'm pretty sure you need to split your ground mesh into several chunks, each one having a texture of sufficient detail. These chunks can potentially be submeshes for performance reasons, but it is not necessary at first. Here are some interesting examples for you: http://babylonbing.azurewebsites.net/http://www.babylonjs-playground.com/#1XBLWB#6 Good luck Quote Link to comment Share on other sites More sharing options...
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