max lancaster Posted July 21, 2015 Share Posted July 21, 2015 I am using Phaser with Box2d and my system allows the user to enable/disable the properties "passthrough" and "collide with edges" for each body. "Passthrough" = pass through other bodies. "Collide with edges" = react to collisions with the walls. This setup generates 5 categories of bodies: 1 - walls (should collide with bodies of category 2 and 4) 2 - "passthrough" + "collide with edges" (should collide with bodies of category 1)3 - "passthrough" + "not collide with edges" (should collide with nothing)4 - "not passthrough" + "collide with edges" (should collide with bodies of category 1, 4 and 5)5 - "not passthrough" + "not collide with edges" (should collide with bodies of category 4 and 5) I have set up collision filtering to meet these criteria. It works. My issue is that my system does not provide any collision information when one body passes through another. I would like to implement a function isTouching(instanceID) that allows me to determine if a body is touching another body, given their instance IDs. I have tried making these "passthrough" bodies sensors, but that makes them pass through all bodies, including walls. This doesn't work because, for example, bodies of category 2 should still collide with the walls. Any tips are greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
Davaaron Posted July 26, 2018 Share Posted July 26, 2018 Anyone got working this out? Link to comment Share on other sites More sharing options...
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