adam Posted July 23, 2015 Share Posted July 23, 2015 http://playground.babylonjs.com/#BHX7Q#12 It takes a few seconds for the ground texture to load. Wingnut, jerome and iiceman 3 Quote Link to comment Share on other sites More sharing options...
iiceman Posted July 23, 2015 Share Posted July 23, 2015 Yeah, I know how addictive those playgrounds can be Quote Link to comment Share on other sites More sharing options...
hw3web Posted July 24, 2015 Author Share Posted July 24, 2015 great, is there anyone know why reflection in the water is depend of scene.clearColor , or and how to prevent it !?if I make some colour it take massive impact on water colour Quote Link to comment Share on other sites More sharing options...
jahow Posted July 24, 2015 Share Posted July 24, 2015 adam, great PGs! I noticed the specular reflection isn't modulated by the waves normal map, most visible here: http://playground.babylonjs.com/#BHX7Q#10 hw3web: the reflection displays the background so, without any sort of skybox, clearColor is used. That's pretty normal right? http://playground.babylonjs.com/#BHX7Q#13 Quote Link to comment Share on other sites More sharing options...
hw3web Posted July 24, 2015 Author Share Posted July 24, 2015 But even with skybox set , clearColor is use ! - is there chance to change it ? I found it : this._effect.setColor3("waterColor", new BABYLON.Color3(1, 0.3, 0.1)); and you put any colour you want , no matter then from surround http://playground.babylonjs.com/#BHX7Q#14 Quote Link to comment Share on other sites More sharing options...
adam Posted July 24, 2015 Share Posted July 24, 2015 On 7/24/2015 at 1:00 AM, jahow said: adam, great PGs! I noticed the specular reflection isn't modulated by the waves normal map, most visible here: http://playground.babylonjs.com/#BHX7Q#10 I think I fixed it. http://playground.babylonjs.com/#BHX7Q#15 Thanks Edit: I'm not seeing much of difference on this other computer though. Quote Link to comment Share on other sites More sharing options...
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