IamThatGuy Posted July 19, 2015 Share Posted July 19, 2015 I am seeking some motivation and looking to see some projects that have been built or a WIP without a framework unless it was created by you to give me some motivation. Quote Link to comment Share on other sites More sharing options...
BentPin Posted July 19, 2015 Share Posted July 19, 2015 Hey, I'm currently working on a a competitive, PvP card game, and I've built (hobbled) the code running it from the ground up. While, I'm sure, my WIP is modest compared to what you're probably taking on, I'd still like to think it could provide a bit of motivation to you. I'm just about to begin soliciting (alpha) playtesters, so there's not a lot to look at. Here is a link to a video showing a bit of outdated gameplay: Would love to hear more about your project. Keep at it! -J.L. IamThatGuy 1 Quote Link to comment Share on other sites More sharing options...
IamThatGuy Posted July 20, 2015 Author Share Posted July 20, 2015 Looks pretty good from old preview. Right now, I am only playing around creating some prototypes for a larger scale project: 1st: http://head2headplay.com/chess/h2h_chess.html Still needs check,checkmate coded and any small bugs and code optimization I run across for completed prototype. I am trying to think about a different theme but similar concept to Castle Wars: Link: http://m0rkeulv.net/games/castle-wars.html Quote Link to comment Share on other sites More sharing options...
IamThatGuy Posted July 21, 2015 Author Share Posted July 21, 2015 It is really amazing that eithera) everyone uses frameworks. no one wants to post any links to there games. Either way, its amazing. Quote Link to comment Share on other sites More sharing options...
mentuat Posted July 21, 2015 Share Posted July 21, 2015 I don't use frameworks for any of my games, just simple canvas manipulation with js/typescript IamThatGuy 1 Quote Link to comment Share on other sites More sharing options...
IamThatGuy Posted July 22, 2015 Author Share Posted July 22, 2015 I don't use frameworks for any of my games, just simple canvas manipulation with js/typescript All your games on happylander? Quote Link to comment Share on other sites More sharing options...
mentuat Posted July 22, 2015 Share Posted July 22, 2015 yes, apart from 'Isle of Tune' which isn't html5 IamThatGuy 1 Quote Link to comment Share on other sites More sharing options...
IamThatGuy Posted July 22, 2015 Author Share Posted July 22, 2015 yes, apart from 'Isle of Tune' which isn't html5 Some very fun games on there. You do the art yourself for them? Quote Link to comment Share on other sites More sharing options...
CodeToWin Posted July 23, 2015 Share Posted July 23, 2015 if you guys blog about your work, you should do a series on making games without a framework. I would certainly be interested in reading it. I really like the power of Phaser, but it kind of seems like cheating Quote Link to comment Share on other sites More sharing options...
mentuat Posted July 23, 2015 Share Posted July 23, 2015 Some very fun games on there. You do the art yourself for them?thanks - yes, with additional stock images bought and edited as required I really like the power of Phaser, but it kind of seems like cheatingwell in a way - that's the whole point! Use a framework to 'cheat' or skip through the boring structural elements of building a game so you can get on with the fun parts! The main reason I don't use an existing framework is because I started making html5 games before they were as fully developed as they are now - but I do have my own 'framework' of sorts to cover the basics of screen resizing, orientation, sound, game loops, button handling, asset management etc. which I have been improving on ever since to make my life easier! Quote Link to comment Share on other sites More sharing options...
doqheart Posted July 24, 2015 Share Posted July 24, 2015 I'm working on a game built from the ground up. Wizards of PrestigeIt's a wizard academy simulation me and my partners have been working on for several years. IamThatGuy 1 Quote Link to comment Share on other sites More sharing options...
IamThatGuy Posted July 25, 2015 Author Share Posted July 25, 2015 but I do have my own 'framework' of sorts to cover the basics of screen resizing, orientation, sound, game loops, button handling, asset management etc. which I have been improving on ever since to make my life easier! I also like not using a framework because you learn a lot more concepts then calling some functions to do all the work for you as you mentioned. asset management, screen resizing, ect. After some time of doing this, your have you own "framework" like main ones but you know the in-and outs of every piece of code. I am very familiar with 2d concepts in another language so I prefer to work my way up to a my own framework as you have. I would use a framework for 3d though, way to much going on for 3d stuff =} Looks nice @doqheart Quote Link to comment Share on other sites More sharing options...
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