melkybee Posted July 16, 2015 Share Posted July 16, 2015 Hi all! I made a game in Phaser and ported it to iOS with Phonegap. It's called Scuba Chibi! I also blogged about what I learned while making the game here: http://www.melkybee.com/blog/2015/06/14/scuba-chibi-postmortem-1-the-technical-learnings/ (Also in https://phaser.io/news/2015/06/scuba-chibi-postmortem). Here's a little bit more about it, hope you can check it out! :-D Swim! Dodge! Collect!As the scuba chibi swims through the ocean, he must dodge the sea creatures coming at him in both directions! Help him collect the bubbles to earn points! Endless fun!This game could take seconds! Or it could take hours! Beat your friends with the highest score in this endless game of simplicity and fun! Now available on the App Store!https://itunes.apple.com/us/app/scuba-chibi/id970197009?mt=8 Quote Link to comment Share on other sites More sharing options...
gmalone Posted July 17, 2015 Share Posted July 17, 2015 Congratulations on your game in the iTunes Store! Just curious, what tool(s) did you use to bundle your HTML5 app so that it was app store ready? Good job! Greg Quote Link to comment Share on other sites More sharing options...
melkybee Posted July 17, 2015 Author Share Posted July 17, 2015 Hi Greg! Thanks! I used PhoneGap Build :-) So that involved having a config.xml, including cordova.js in the index.html, and using deviceReady() in order to use plugins like Google Analytics and AdMob. Phonegap Build has a simple interface so that it was literally uploading the project's zip file and then clicking a button to generate the .ipa file. I heard Cocoon.js performs better with games, though, so I will try that in my next game :-D Melissa Quote Link to comment Share on other sites More sharing options...
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