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Resolution ratios nowadays?


ozdy
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My games so far have supported landscape resolution ratios from almost 4:3 to 16:9. However, it seems that on iPhone 6 things are even wider (probably due to an uhideable GUI bar or something). A sponsor said that there are black bars on the sides. What's your take on this?

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I ask artists to create large (or tall) backgrounds (4000x1280 in fact for my latest game). Not paying too much attention to details on the edges, but keeping them decent (like continuing mountains, sky, etc). This is usually not affecting efforts/budget too much. 

 

Normally I do games at 640x960 (or similar landscape if requested by customer). But if native port is required or customer wants border-less experience on iphone 5s with browsers controls on, big backs come to rescue. :)

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Fluid ratio: 4:3 - 2:1

Asset groups:

1x - 1024 (can be framed to 960 or 800 with no rescaling)

2x - 2048 (can be framed to 1920 with no rescaling)

 

Original source is usually painted at 4x + 20% padding for redundancy

 

Sometimes compiling 1.25x also makes sense to target 1280 or 1136 resolutions

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