Sparky Posted July 15, 2015 Share Posted July 15, 2015 Hi All, So I'm working on my first game idea. I'm currently working on the basics of my game world in browser and am thinking ahead a little here. I'm going to be using a persistent world, shared by all players, I understand the various ins and outs of a persistent game world, but what I'm struggling to decide is; what's the best approach for creating the persistent world/map in the first place. Options I've considered:Build a level builder that can create the world in the DBManually in the DBProcedurally create the world using a script that creates the world in the DBI appreciate that elements of all three are probably useful, but what does everyone else do and have I missed anything? Might be worth me pointing out that my game will have a vaguely tile based map, although I haven't fully decided on the implementation yet. But there will be various squares with different resources, terrain etc. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
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