gryff Posted July 14, 2015 Share Posted July 14, 2015 There are lots of types of mazes in video games. This seemingly simple maze - is tricky. A logic maze It is driven by the BJS action manager - and the code involved is my hack of code and a process that I found in Temechon's "Plane" game. TY Temechon for that tutorial - now if I can just get my head around prototypes This maze is a BJS version of a little game I created in Unity a while back. The gates are just simply either red or blue boxes - I could have made them all the same colour, but that would make the puzzle more difficult. Move with the arrow keys/mouse, the "m" key to toggle the map. The map will show you where you start and where you end - and where all the gates are. It can be done by just using 8 or 10 gates. And just a thought about the puzzle itself - it always reminds me of trying to drive in a large city with lots of no right/left turns and one way streets. In addition in my own city in the summertime all the detours and roads closed as the city does road/sewer repairs etc If you want to try the Unity version : Unity logic maze Not sure what browsers still support the Unity Web Player plugin - it does still work in the latest version of FF. cheers, gryff Temechon and iiceman 2 Quote Link to comment Share on other sites More sharing options...
Temechon Posted July 14, 2015 Share Posted July 14, 2015 Hey gryff, It's AWESOME ! The maze is really beautiful, and the puzzle is quite difficult. For players who want a real experience, play without the map ! Anyway it's great, and I'm really happy my tutorial helped you for this Quote Link to comment Share on other sites More sharing options...
RaananW Posted July 14, 2015 Share Posted July 14, 2015 Ehhh.... I made it in 6 steps! without the map. Did I do something wrong? Quote Link to comment Share on other sites More sharing options...
iiceman Posted July 14, 2015 Share Posted July 14, 2015 Well done! You did it using 10 gatesbut took me long enough and I have no idea how 6 is possible O_o gryff 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted July 14, 2015 Author Share Posted July 14, 2015 @ Temechon: Glad you like what I did with your code. I do like the way you laid out the action manager code not one continuous lump of code but defining the the trigger and then the action - so much more readable to my mind I tried using intersect mesh but I kept getting stuck in the gates - so much better with the OnIntersectionEnterTrigger and OnIntersectionExitTrigger of the action manager. @ RaananW: 6 - want to tell us how? Best I have done is 8. Robert Abbot who designed this maze problem gives a solution with 10 gates. cheers, gryff Quote Link to comment Share on other sites More sharing options...
gryff Posted July 14, 2015 Author Share Posted July 14, 2015 As the message says "well done" iiceman . By the way, I found it easiest to tackle the problem by working backwards with the map cheers, gryff Quote Link to comment Share on other sites More sharing options...
iiceman Posted July 14, 2015 Share Posted July 14, 2015 yeah.. that's what i did was well... but still don't know how 8 or even 6 is possible... without cheating ... we are playing without cheating...right? Ohw.. and I used the map... without it's reeeeally hard I think. Anyways. very well done! It's fun to play and has a nice look... sometimes my mouse got stuck because I think I moved out of the window and then it didn't stop walking. And if you try to walk trough closed gates it sometimes counts them as 'used'. Maybe it could be a bit darker and some flickering lights... maybe add the slenderman who appears if you take too long to find the exit ;D gryff 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted July 14, 2015 Author Share Posted July 14, 2015 Maybe it could be a bit darker and some flickering lights... maybe add the slenderman who appears if you take too long to find the exit ;D iice, I have thought about that, and the "slenderman" aspect. Robert Abbott designed a maze back in the 1990s called Theseus and the Minotaur which had a evil villain character which has been made into a java applet and is available for the various Apple devices. This to me was an exercise in code hacking - but I do have a darker maze piece which one day I will finish. cheers, gryff iiceman 1 Quote Link to comment Share on other sites More sharing options...
RaananW Posted July 15, 2015 Share Posted July 15, 2015 I'll try drawing a map of how I did it. I was just playing around and suddenly got a message saying "excellent, you did it in 6 steps" or something like that... I actually thought I broke it :-) Quote Link to comment Share on other sites More sharing options...
gryff Posted July 15, 2015 Author Share Posted July 15, 2015 I actually thought I broke it :-) LOL Raanan. I t could be my code is bad If you look at the createWorld.js file you will see a couple of blocks of code REMed out - my cheat system so I could get from the start point to the end point in 3 moves After so many maze trips - my testing might be suspect So there are several options:1. My bad code - and you found a bug 2. Or you are smarter than Paul Abbott and the rest of us 3. Or maybe I did not get the gates quite right Whatever, love to see your solution cheers, gryff Quote Link to comment Share on other sites More sharing options...
RaananW Posted July 15, 2015 Share Posted July 15, 2015 1. My bad code - and you found a bug 2. Or you are smarter than Paul Abbott and the rest of us 3. Or maybe I did not get the gates quite right Ehhhhhh, I think either 1 or 3! I tried doing again what I did yesterday, and alas - It didn't work! :-) So, as I said, I think I broke it. I didn't mess with the code or anything, it just happened... But!! I have a screenshot to prove I am smarter than Paul Abbott! Quote Link to comment Share on other sites More sharing options...
Temechon Posted July 15, 2015 Share Posted July 15, 2015 Lol I didn't found the solution yet... I feel so bad Quote Link to comment Share on other sites More sharing options...
RaananW Posted July 15, 2015 Share Posted July 15, 2015 So, just to explain how I "did it" , on one of my computers it works flawlessly with no bugs. On the other, (same browser, surprisingly) it "skips" gates - so even if I pass a blue one, it stays blue. This way, I could also do it in 4 steps :-)http://imgur.com/F5AnXZC,cXUfVAVSo it is impossible for me, using this computer, to do it without the map. Now I need to find the right solution.... Quote Link to comment Share on other sites More sharing options...
gryff Posted July 16, 2015 Author Share Posted July 16, 2015 I didn't found the solution yet... I feel so bad Now I need to find the right solution.... Well Temechon and RaananW - see image below for the 10 gate solution. As there is an 8 gate solution that means two gates less - one red and one blue. The 8 gate solution should be easy to see. The whole puzzle revolves around switching direction in the top right corner. it "skips" gates - so even if I pass a blue one, it stays blue RaananW, I take it you mean it is still semi transparent and you can walk through it - so in theory first red ->turn right ->1st blue ->walk down to the exit corridor ->turn right again-> 2nd blue. So three gates in all. Any thoughts as to why ? What are your two computers? cheers, gryff Quote Link to comment Share on other sites More sharing options...
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