synetic707 Posted July 11, 2015 Share Posted July 11, 2015 Hello,I'm new in programming with Javascript and Pixi.js, so please go easy on me.I've uploaded my app on my server: http://sikkasi.com/test/index.html Each button has a mouseover and mouseout event to create a mouseover effect.However, after a few event calls, the button disappears all of the sudden, but I can still trigger mouseover and mouseout just fine. What am I doing wrong? Sourcecode:var stage = new PIXI.Stage(0xffffff, true);var renderer = new PIXI.WebGLRenderer(800, 500); document.body.appendChild(renderer.view); requestAnimFrame(update);start(); function start(){ var texture2 = PIXI.Texture.fromImage("img/Bg.png"); var bg2 = new PIXI.Sprite(texture2); var title = "Taiko JS"; var style = {font: "50px Arial", fill: "white"}; var taikojs = new PIXI.Text(title, style); taikojs.position.x = 300; taikojs.position.y = 80; var b_start_tex = PIXI.Texture.fromImage("img/start.png"); var b_config_tex = PIXI.Texture.fromImage("img/config.png"); var b_start_mo_tex = PIXI.Texture.fromImage("img/start_mo.png"); var b_config_mo_tex = PIXI.Texture.fromImage("img/config_mo.png"); var b_start = new PIXI.Sprite(b_start_tex); var b_config = new PIXI.Sprite(b_config_tex); b_start.position.y = 200; b_start.position.x = -300; b_start.setInteractive(true); b_config.position.y = 270; b_config.position.x = 1000; b_config.setInteractive(true); b_config.mouseover = function(data) { b_config.setTexture(b_config_mo_tex); } b_config.mouseout = function(data){ b_config.setTexture(b_config_tex); } b_config.click = function(){ alert("Not yet implemented)"); } b_start.mouseover = function(data){ b_start.setTexture(b_start_mo_tex); } b_start.mouseout = function(data){ b_start.setTexture(b_start_tex); } b_start.click = function(){ alert("Click"); stage.removeChild(b_start); stage.removeChild(taikojs); } stage.addChild(bg2); stage.addChild(taikojs); stage.addChild(b_config); stage.addChild(b_start); var tween_start = new TWEEN.Tween(b_start.position).delay(500).to({x: 280}, 500).easing(TWEEN.Easing.Cubic.Out).start(); var tween_config = new TWEEN.Tween(b_config.position).delay(500).to({x: 280}, 500).easing(TWEEN.Easing.Cubic.Out).start(); } function update(){ requestAnimFrame(update); TWEEN.update(); this.renderer.render(stage);}Thank you very much Quote Link to comment Share on other sites More sharing options...
bubamara Posted July 12, 2015 Share Posted July 12, 2015 you are using outdated version of Pixi. I would upgrade to the latest Pixi version if I were you (v3) : https://github.com/GoodBoyDigital/pixi.js/Few things have changed since then, like there's no need of using PIXI.Stage now (just use any container as an stage), different way of handling events : http://pixijs.github.io/examples/index.html?s=basics&f=click.js&title=Click Quote Link to comment Share on other sites More sharing options...
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