Jump to content

Is my choice of engine limiting my options?


Patrick_NoD
 Share

Recommended Posts

I have been using Gamemaker Studio(GM:S) and Construct 2 for mobile & HTML5 games for over a year now, self publishing my work. Recently I have given licensing a try, contacted about 5 companies, worked out a deal for one license for a mobile game that was made with GM:S but the HTML5 version was made in Construct 2. I was also contacted from a few companies about doing some contract work for HTML5 games with mobile versions as well, but all of them were looking for HTML5 games made with Cocos2d-JS or Phaser specifically. I know there are people, True Valhalla for example that get along fine with using just GM:S, I'm just wondering if I am limiting my options for selling licenses and doing contract work by using Gamemaker and Construct 2 and not Cocos2d-JS or Phaser. From what I have read on here some of the bigger sponsors aren't even accepting Construct 2 games. Would moving to Cocos or Phaser be a smarter move for working in both licensing and contract work?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...