Patrick_NoD Posted July 11, 2015 Share Posted July 11, 2015 I have been using Gamemaker Studio(GM:S) and Construct 2 for mobile & HTML5 games for over a year now, self publishing my work. Recently I have given licensing a try, contacted about 5 companies, worked out a deal for one license for a mobile game that was made with GM:S but the HTML5 version was made in Construct 2. I was also contacted from a few companies about doing some contract work for HTML5 games with mobile versions as well, but all of them were looking for HTML5 games made with Cocos2d-JS or Phaser specifically. I know there are people, True Valhalla for example that get along fine with using just GM:S, I'm just wondering if I am limiting my options for selling licenses and doing contract work by using Gamemaker and Construct 2 and not Cocos2d-JS or Phaser. From what I have read on here some of the bigger sponsors aren't even accepting Construct 2 games. Would moving to Cocos or Phaser be a smarter move for working in both licensing and contract work? Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted July 12, 2015 Share Posted July 12, 2015 Depends what you want. For contract work it may limit you, but for anything else usually skill is only limit other than the sky. Quote Link to comment Share on other sites More sharing options...
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