Andles Posted July 4, 2015 Share Posted July 4, 2015 Looking for some feedback on this 'to be properly named' phaser game: http://www.andrewgrant.net.au/game/ Its a kind of dodging puzzle-y type game inspired by Smove. Use arrows to move (or swipe on mobile). Quote Link to comment Share on other sites More sharing options...
Nivan Morgan Posted July 4, 2015 Share Posted July 4, 2015 It's hard to win. I think you should have less of the black colliding balls. Andles 1 Quote Link to comment Share on other sites More sharing options...
Wambo1992 Posted July 4, 2015 Share Posted July 4, 2015 Hi, the 'ride like a wind' message seems a little bad placed, because it overlaps the black obstacles coming from below. Andles 1 Quote Link to comment Share on other sites More sharing options...
Gods Posted July 6, 2015 Share Posted July 6, 2015 Doesnt seem instantly responsive but maybe thats because you want it to be harder? Andles 1 Quote Link to comment Share on other sites More sharing options...
Andles Posted July 7, 2015 Author Share Posted July 7, 2015 Great feedback, thank you, will take all of this on board. @Wambo, I definitely have to relocate the 'ride like the wind' message - maybe just a countdown to the left but no message. @Gods, can you clarify what you mean by responsive? It shoudl respond to your input right away, but do you mean that the players white disc moves rather slow? Thsi is by design and it does speed up when you get the 'ride like the wind' perk. Am I misunderstanding what you mean? @nivanmorgan, yes, it is hard, but i sort of want it that way. it takes a bit of practice to get good enough to get score like 30 or so (my top is 67), and you will likely die before even getting to 10 or more first few tries or so. But I will see how much of an issue this seems to be during the other feedback I get - I may have to rethink this! Quote Link to comment Share on other sites More sharing options...
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