Intoxicatious Posted September 30, 2013 Share Posted September 30, 2013 Has anyone else noticed that the site went down the same day the person behind the Twitter account started trying to make contacts with other devs? Did I miss something? Quote Link to comment Share on other sites More sharing options...
tyson Posted September 30, 2013 Share Posted September 30, 2013 Seems it's turned into a premium market place or something. Which is so much better I think. The amount of crap on there must have turned off a few sponsors. Quote Link to comment Share on other sites More sharing options...
benny! Posted September 30, 2013 Share Posted September 30, 2013 Ja, something seems to change there. Still I am a bit confused about the new "version". Quote Link to comment Share on other sites More sharing options...
ben0 Posted September 30, 2013 Share Posted September 30, 2013 Thanks for the concern folks. We've just upgraded, and created a premium games section. Some old links are still being fixed. I truly believe, the only way upwards in HTML5 games, is to improve the quality. So we're going back to basics, and tackling that issue first, before anything else. We're now working with selected developers to produce highly polished games. To echo Tyson's comment about crap, I actually wrote a blog post about it: 98 Percent of Everything is Craphttp://www.marketjs.com/blog/98-percent-of-everything-is-crap Drop me a line, if your game has potential. Ben Quote Link to comment Share on other sites More sharing options...
haden Posted September 30, 2013 Share Posted September 30, 2013 98 Percent of Everything is Craphttp://www.marketjs.com/blog/98-percent-of-everything-is-crap I am getting a "500 internal Server Error" on my laptop :/ Quote Link to comment Share on other sites More sharing options...
Victor Posted September 30, 2013 Share Posted September 30, 2013 I am getting a "500 internal Server Error" on my laptop :/It's working ok for me Quote Link to comment Share on other sites More sharing options...
haden Posted September 30, 2013 Share Posted September 30, 2013 I am getting a "500 internal Server Error" on my laptop :/ it's working for me too, now Quote Link to comment Share on other sites More sharing options...
benny! Posted September 30, 2013 Share Posted September 30, 2013 I am getting a "500 internal Server Error" on my laptop :/ Guess you have to delete browser cache and esp. cookies. This solved the problem for me! Quote Link to comment Share on other sites More sharing options...
Ezelia Posted September 30, 2013 Share Posted September 30, 2013 I think the problem is that many developers think that they can create games in 24 or 48h and make money with that ... it was maybe true some months ago but not now. this is why our game studio is focusing on good polished games for customers rather than dozen quick n dirty games to expect selling some to publishers. and there is reasons for that : - publishers usually pay 400 to 1000$ per game, and the average sold licences is about 5 (I'm maybe wrong) ... so from one game you can get from 2000$ to 5000$ . - The average daily creation cost of a game is from 300 to 1000$ (depending on many parameters) . if we take the most optimistic case : selling 5 licences to 5 publishers => 5000$depending on the country you work on you can pay up to 2000$ of tax let's say 1000$ => 4000$ remainingthis mean that to make profit from your game, it need to be developped in about 2days max !seriously ! do you really think we can have good quality game in 2 days ?one customer gave us 3 months to make a game, we noticed that the initial quality of graphics will be average, then we'll enhance it later.1 - 2 days games are for challenges and Jams and should stay there IMO.I'm maybe wrong but my vision is the same as an article I read here some days ago "Building games *for* HTML5 and not with HTML5" : http://www.html5gamedevs.com/topic/1291-building-games-for-html5-not-with-html5/ austin and dev 2 Quote Link to comment Share on other sites More sharing options...
totor Posted September 30, 2013 Share Posted September 30, 2013 I think the problem is that many developers think that they can create games in 24 or 48h and make money with that ... it was maybe true some months ago but not now. this is why our game studio is focusing on good polished games for customers rather than dozen quick n dirty games to expect selling some to publishers. and there is reasons for that : - publishers usually pay 400 to 1000$ per game, and the average sold licences is about 5 (I'm maybe wrong) ... so from one game you can get from 2000$ to 5000$ . - The average daily creation cost of a game is from 300 to 1000$ (depending on many parameters) . if we take the most optimistic case : selling 5 licences to 5 publishers => 5000$depending on the country you work on you can pay up to 2000$ of tax let's say 1000$ => 4000$ remainingthis mean that to make profit from your game, it need to be developped in about 2days max !seriously ! do you really think we can have good quality game in 2 days ?one customer gave us 3 months to make a game, we noticed that the initial quality of graphics will be average, then we'll enhance it later.1 - 2 days games are for challenges and Jams and should stay there IMO.I'm maybe wrong but my vision is the same as an article I read here some days ago "Building games *for* HTML5 and not with HTML5" : http://www.html5gamedevs.com/topic/1291-building-games-for-html5-not-with-html5/ To have something to compare with the publisher road you accurately detailed it would be nice to have some figure for the customer road you are talking about. For instance, whithout beeing to specific what was the budget approximately and for what kind of game ? Quote Link to comment Share on other sites More sharing options...
Uknownxl Posted October 3, 2013 Share Posted October 3, 2013 I actually just posted a game on there and am still waiting approval, but the site seems updated since the last time I saw it. Quote Link to comment Share on other sites More sharing options...
poncle Posted October 4, 2013 Share Posted October 4, 2013 I've found out about Marketjs just yesterday and felt a little lost in there, the site is quite confusing for a new developer. Thankfully I've found this topic, now I understand they are undergoing a major update, was getting a worried about its effectiveness. I've sent them an email today and got an instant reply, really looking forward working with them. Quote Link to comment Share on other sites More sharing options...
Uknownxl Posted October 4, 2013 Share Posted October 4, 2013 I have found it rather difficult to navigate the site. There are multiple things I wanted to do but couldn't because the option isn't available or I just couldn't figure out how to. (I did try though) Quote Link to comment Share on other sites More sharing options...
ben0 Posted October 6, 2013 Share Posted October 6, 2013 We're currently working on revamping the website, expecting to wrap up all the complaints by mid next week. Quote Link to comment Share on other sites More sharing options...
Uknownxl Posted October 6, 2013 Share Posted October 6, 2013 I must be honest. I was fairly unhappy to see over the course of several days after me submitting my own game (and awaiting approval) that you guys submitted several of your own projects in the premium section. It does seem like if your able to submit your own games you could take a moment to look over some of the other ones awaiting approval. Quote Link to comment Share on other sites More sharing options...
Solidus Posted October 6, 2013 Share Posted October 6, 2013 How do you handle sponsors buying the games and then wanting implementations after buying the game? Several sponsors want APIs, branding, etc. Quote Link to comment Share on other sites More sharing options...
ben0 Posted October 7, 2013 Share Posted October 7, 2013 I must be honest. I was fairly unhappy to see over the course of several days after me submitting my own game (and awaiting approval) that you guys submitted several of your own projects in the premium section. It does seem like if your able to submit your own games you could take a moment to look over some of the other ones awaiting approval. I understand your concerns. We work with a number of 3rd party developers to build the premium projects, and they're already in the queue way before your submissions. It just takes time. Will personally ping you once its done. Quote Link to comment Share on other sites More sharing options...
True-token Posted November 14, 2013 Share Posted November 14, 2013 I don't quite understand how the buyer can contact me I've tried to contact myself from another account (just for a testing) but i haven't seen any new messages appearedfurthermore i can't see any conversation window or whatever to look through my previous messagescan you please tell me what's going on?thank you Quote Link to comment Share on other sites More sharing options...
Reborned Posted November 14, 2013 Share Posted November 14, 2013 It seems to me, the marketjs turned a portfolio to promote their own games. Or am i mistaken? Someone sold a game there lately? Quote Link to comment Share on other sites More sharing options...
Hitek55 Posted January 10, 2014 Share Posted January 10, 2014 I have the same question. Quote Link to comment Share on other sites More sharing options...
ScSupaplex Posted January 10, 2014 Share Posted January 10, 2014 I have submitted games there about month ago, not only they werent approved, they werent even disapproved, nothing, just waiting for approval. So i cant even put my game there. Quote Link to comment Share on other sites More sharing options...
ben0 Posted January 10, 2014 Share Posted January 10, 2014 hi all, we did another round of approval. We basically disapproved ones that - didn't have a title- didn't have a screenshot- didn't have a working demo feel free to drop me a PM (with your game + marketjs username), if your game was disapproved. Quote Link to comment Share on other sites More sharing options...
Hitek55 Posted January 15, 2014 Share Posted January 15, 2014 Where in the interface to see who was watching my game? Quote Link to comment Share on other sites More sharing options...
Midnight Posted January 15, 2014 Share Posted January 15, 2014 Forget it, the service is pretty much a portfolio now. Quote Link to comment Share on other sites More sharing options...
ben0 Posted January 16, 2014 Share Posted January 16, 2014 It's not a portfolio. We are doing 2 thingsworking with devs to co-produce premium titles relaying all the interest gained in the contact form to devs, with backbone support. An example: we just did a great introduction from an indie dev to a large agency in Europe. The developer made an awesome casual game that needed porting to native Quote Link to comment Share on other sites More sharing options...
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