elkyu Posted July 7, 2015 Author Share Posted July 7, 2015 Looks great, except when you click on "run" there is a little bug But, I want to try to get the same thing you have without convert in flat shaded mesh and heighmap. I don't find the right light orientation Quote Link to comment Share on other sites More sharing options...
jerome Posted July 7, 2015 Share Posted July 7, 2015 http://playground.babylonjs.com/#CG2MJ#15 Wingnut and iiceman 2 Quote Link to comment Share on other sites More sharing options...
jahow Posted July 7, 2015 Share Posted July 7, 2015 Looks great, except when you click on "run" there is a little bug But, I want to try to get the same thing you have without convert in flat shaded mesh and heighmap. I don't find the right light orientation You won't be able to have a flat shaded look without using the convertToFlatShaded function. It is simply not possible (look it up). Quote Link to comment Share on other sites More sharing options...
elkyu Posted July 7, 2015 Author Share Posted July 7, 2015 On 7/7/2015 at 3:24 AM, jerome said: http://playground.babylonjs.com/#CG2MJ#15 You still have the convertToFlatShaded at the end of the registerBeforeRender .. And if we remove it, we can't see anything Quote Link to comment Share on other sites More sharing options...
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