Hello, I have a game that uses many sounds , i don't want to load all sounds at the start of the game this will make this will make the player waiting for 5 min . I need to load one sound and play it when player click a button. i did this : //when player click a button this.game.load.audio("apple", ["assets/sounds/apple.mp3"]); var _sound= this.game.add.audio("apple");_sound.play('',0,1,false) but the console say : Phaser.Cache.getSound: Invalid key: "apple" any solution ? Thank you.