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TilingSprite no longer visible after resize


lilsheep
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I resized the cobblestone_ground sprite from a height of 100 to a height of 16.

 

And now it is no longer visible.

 

The call to TilingSprite was changed from   PIXI.extras.TilingSprite.call(this, texture, 4000 + Math.abs(768/2), 100);  

to what is there now.

 

Any idea why this might be happening? I have been racking my head trying to figure out why.

 
function Background() {  var texture = PIXI.Texture.fromImage("cobblestone_ground.png");  PIXI.extras.TilingSprite.call(this, texture, 4000 + Math.abs(768/2), 16);   this.position.x = 1000-Math.abs(768/2);   this.position.y = 370;  this.tilePosition.x = 50;  this.tilePosition.y = 0 ;  ...more code};
..later on
 
    background = new Background();    MAIN.stage.addChild(background)
 
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Hi lilsheep,

 

Did your code work before resizing?

 

If not, I think doing something like :

function Background() {  var texture = PIXI.Texture.fromImage("cobblestone_ground.png");  this.sprite = PIXI.extras.TilingSprite.call(this, texture, 4000 + Math.abs(768/2), 16);   //the other lines ...};

and

background = new Background();MAIN.stage.addChild(background.sprite)

would work because you tried adding to the stage an object which cant be rendered => It should be a DisplayObject (I dont know much about TilingSprite and pixi v3 in general but it extends Sprite(and DisplayObject)).

 

I hope that will help :)

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