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52 Pickup Plus


SCL
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Yesterday I released the first Android game created using my SCL game engine. (SCL+Cordova)

This version of 52 Pickup has a twist in that you need to remove cards off the top of the pile in order to form straights and sets. I first published the game around 1992-94.   http://upwithabang.com/52Pickup/boxed.html


Android download here: https://play.google.com/store/apps/details?id=com.linewave.pickup

You can play in a touch-enabled browser here: http://playscl.com/g/52pickup/


Preview video:




SCL is a language I created over the past 6 years that is interpreted by Javascript at run time. Essentially it handles the canvas rendering for you using declarative "create" statements. The web site (see my signature) has a lot more information and a developer studio if you want to try it out.
 
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