Headbang Games Posted June 12, 2015 Share Posted June 12, 2015 Hi Everybody,I recently started a dev blog about a new game I am working on, I will be posting to it at least once a week.First playable alpha is available on the blog, enjoy!Check it out:Avishaymizrav.com druphoria 1 Quote Link to comment Share on other sites More sharing options...
umen Posted June 13, 2015 Share Posted June 13, 2015 Good start man , at list it works on my firefox 35.0.1 ,ubuntu.abit slagish but looks very pramissingyalla shabat shalom . Headbang Games 1 Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted June 13, 2015 Author Share Posted June 13, 2015 Thanks man!I test mainly on chrome, I'll try it on firefox, but the final release will be with nw.js for windows/linux/mac and not online.I'll be updating the game to a new version in the next few days with another 10 levels introducing some of the other game mechanics and platforms, stay tuned!ve shavoha tov! Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted June 17, 2015 Author Share Posted June 17, 2015 Bad Pad – Alpha version 0.2 has been released today! There are now 39 levels to play, the new levels incorporate most of the platforms and game mechanics mentioned in my previous posts.http://avishaymizrav.com/mizgames/upp-alpha-v01/ Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted June 28, 2015 Author Share Posted June 28, 2015 A quick update There is a new alpha v0.5 of Bad Joystick on my blog with lots of new stuff, also check out this little video I put together: Quote Link to comment Share on other sites More sharing options...
Vege Posted June 29, 2015 Share Posted June 29, 2015 The menu music is terrible. Flat tone of death that don't loop correctly. The tutorial seems to be little buggy. After I was tought how to jump the key that moves forward in the tutorial was some wasd key that I learned after some buttonsmash.Then there were no actual "press down" to go trough these floors in one of the tutorial levels. Then the tutorial levels were rated?Why was my character red in some situtations after taking the triangle? Seemd that it was used before it was explained. Mostly it ran well and I liked the consept. Those were just the first things that came to mind. Better than 90% of the button smashers I have seen here. Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted June 29, 2015 Author Share Posted June 29, 2015 Hi first of all thanks for playing!Now to your comments, the music is by no mean final it's just some pieces of music I have around, I will make a new an original soundtrack for the game, but right now I am more focused on the code. The tutorial was made in an earlier version and was not updated yet, here a some features that are not mentioned in the tutorial yet:1. down to fall through floors.2. up/down while gliding over a fan for extra control.3. mid-air hold down and press jump to do a bash drop4. shift while wall climbing climbs higher.5. holding jump on a bouncer jumps higher.6. swim up with jump and navigate with the arrows. Eating the triangle makes you invincible for a few seconds, that's why you're big and red So basically I need to update the tutorial Oh, I just noticed i forgot to set the size of the text object and the text in the tutorial got cut after one line, that's why you didn't know what to do, I fixed it now. Tutorial level has been updated to show all features! Quote Link to comment Share on other sites More sharing options...
Vege Posted June 29, 2015 Share Posted June 29, 2015 Tried it again.Went trough something like 6 levels.Didin't notice info/warning after you moved from the tutorial to actual levels. I tought it was a really hard tutorial Theme of the game "hero about a game pad" doesen't really fit into the generic castle settings? Still I like it mostly because of the controls. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted June 29, 2015 Author Share Posted June 29, 2015 There should be an end level screen on all levels including the tutorial with replay and play next level, but it's not implemented yet. You mean hard to understand or hard to preform?Maybe I should put just the basic movement and when you reach a level where you need a new action I will show it there, so it won't be too much to learn in one shot, you really don't need most of those features in the early levels. I had some ideas about the theme/graphics, but I am not getting into it just yet, I just made some stuff so it won't be boring on the eyes, I am not that good with graphics anyways, I'll probably look for someone for hire or a partner in crime I am currently working on adding all obstacle types, then I'll work on the level design which might take a while, then it's graphics and all the rest. And thanks again! Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted December 26, 2015 Author Share Posted December 26, 2015 Exciting news, Oray Studios are joining forces with me in the development of Bad Pad, taking over all graphical aspects of the game. Check out my blog for concept art, new screen shots and game-play videos, a new demo is coming soon, stay tuned! Bad Pad - DevBlog Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 8, 2016 Author Share Posted January 8, 2016 Hi Guys, good news the new demo is up on my site! http://avishaymizrav.com/mizgames/upp-alpha-v01/ The demo will be the entire first floor, but I am still working on it, so for you can play the 1st level and I will be releasing more levels with new graphics on a weekly basis. Have fun! Quote Link to comment Share on other sites More sharing options...
marcgfx Posted January 8, 2016 Share Posted January 8, 2016 I got stuck very quickly, even retried and have no idea what to do. maybe you should show the room where a new door opens after using the switch? Headbang Games 1 Quote Link to comment Share on other sites More sharing options...
rothers Posted January 8, 2016 Share Posted January 8, 2016 This is quite a nice game in terms of the feel, it's very smooth and responsive however that bloody music loop is grating, have you considered using mod music to replace it? Headbang Games 1 Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 8, 2016 Author Share Posted January 8, 2016 Thanks for playing guys!The music and sound effects are just placements for the demo, I haven't really worked on it yet, its all very basic.About the levers, I am not sure that is the solution since there going to be a lot of levers and it will be annoying if I'll switch layouts on every one of them.There are signs assigned to levers that controls gates that are placed in another layout and the same sign is also placed above the gate that lever controls, isn't that enough hint?Did you even noticed them?Maybe I need to make them pop out more, they have not been designed yet, I'll keep it in mind when we'll get to it. Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 14, 2016 Author Share Posted January 14, 2016 Good news, Level 2 is now available for play, click here to play it! This one has a little boss level at the end, the graphics for X ship and cannons are not done yet, so it might look a little off from the rest of the game. If you previously played and finished the first level and did not click on start a new game, you can click on continue and go through the new door that will take you straight to level 2. There were some minor updates in level 1, plus there are some new graphics, next level will be released on the 21.1.2016, stay tuned! Here is another treat for you, I've just received this new promo image from the guys at the studio, it will probably go through some more changes, but I really love how it turned out, kudos to Oray Studios! Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 14, 2016 Author Share Posted January 14, 2016 On 1/8/2016 at 8:04 PM, rothers said: This is quite a nice game in terms of the feel, it's very smooth and responsive however that bloody music loop is grating, have you considered using mod music to replace it? I remember making some mod files way back in the 90, I agree it will suit the game style, but I am afraid my lack of skills in making mod music will set me back, do you know of any service I can use or any mod maker for hire? Quote Link to comment Share on other sites More sharing options...
marcgfx Posted January 16, 2016 Share Posted January 16, 2016 nope had not noticed the symbols. I also did not notice that you can press shift to run, makes things a bit easier. eventually got stuck again when i was supposed to enter the red door (I had the key, it opened). but I did not know how to get inside. edit: found out how. shift again. conventional stuff would be the up arrow, maybe add that? edit: gave up again. it's all rather confusing, I never know where to go. the symbols are so obscure, they do not mean anything to me and I do not remember them. jumping around looking for that one bloody door that opened is not my cup of tea Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 16, 2016 Author Share Posted January 16, 2016 Hi, thanks for trying it again and for your comment, I really appreciate your thoughts! Shift is the action button, it's all explain in the "how to play" scene, it used for running, using doors and later on for shooting. There are some more game mechanics you should be aware of, maybe i'll force the player to go through the tutorial on the first play only, in case he missed it. I agree about the doors, I will add the UP arrow for using doors and gates. About the symbols, I hear ya, if I'll change the symbols to numbers or letters would that make it easier for you to remember? What about adding a global map with all the gates marked on it?, or will that make it too easy? Quote Link to comment Share on other sites More sharing options...
marcgfx Posted January 16, 2016 Share Posted January 16, 2016 I was not sure if the doors might even be in different levels. if so, maybe mark them with the level name + number/letter, this would likely be the easiest. Quote Link to comment Share on other sites More sharing options...
RedFragment Posted January 16, 2016 Share Posted January 16, 2016 Reminds me of Super meat boy. I like the graphics and the fact that you have a health-bar instead of insta-death is nice. It runs very slow in full screen though (any browser). Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 16, 2016 Author Share Posted January 16, 2016 Are we talking about the doors or the levers/gates? The locked door is the end of the level, there are some opened doors on some levels that takes you to other scenes on the same level, but only 1 locked door and 1 key and of course there is an opened door at the beginning of each level that takes you back to the previous level, you will need to go back sometimes. So you meant adding a sign to these doors with the level number, 1.1, 1.2, etc? Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 21, 2016 Author Share Posted January 21, 2016 Level 3 is up on the site, enjoy! Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted January 29, 2016 Author Share Posted January 29, 2016 Level 4 is up, with some cool new stuff, more info on my blog Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted February 1, 2016 Author Share Posted February 1, 2016 Hi everybody, I made a new promo video and opened up a steam greenlight page, If you enjoyed the demo and you want to see more of this game, please help and support us by voting the game up, we would really appreciate it!Steam Greenlight Quote Link to comment Share on other sites More sharing options...
Headbang Games Posted February 15, 2016 Author Share Posted February 15, 2016 Check out Bad Pad's new trailer Quote Link to comment Share on other sites More sharing options...
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