IQpied Posted June 5, 2015 Share Posted June 5, 2015 DescriptionGet all balls to their corresponding color destinations at the same time. Each ball can move with speed ranging from 1 to 10, 1 being the slowest speed, and 10 the fastest (chosen by the player after touching a ball).ControlsMouse / TouchPlayhttp://games.iqpied.com/physics/simul/Your comments and thoughts are appreciated and most welcomed. Quote Link to comment Share on other sites More sharing options...
BdR Posted June 19, 2015 Share Posted June 19, 2015 The gameplay is a little dull, because winning each round simply boils down to counting the grid positions (and when the grid is removed; guessing the grid positions). There is no physics interaction between the objects. Also, it hits you with a wall-of-text in opening tutorial screen. So it's technically well done as it runs and there are no major bugs, but it can be improved gameplay-wise. Quote Link to comment Share on other sites More sharing options...
gdog105 Posted June 19, 2015 Share Posted June 19, 2015 Interesting i like that you have to time it Quote Link to comment Share on other sites More sharing options...
Zenext Posted June 20, 2015 Share Posted June 20, 2015 A lot of instructions. It`d be great if you shorten them somehow. Quote Link to comment Share on other sites More sharing options...
IQpied Posted June 22, 2015 Author Share Posted June 22, 2015 The gameplay is a little dull, because winning each round simply boils down to counting the grid positions (and when the grid is removed; guessing the grid positions). There is no physics interaction between the objects. Also, it hits you with a wall-of-text in opening tutorial screen. So it's technically well done as it runs and there are no major bugs, but it can be improved gameplay-wise.Thank You for your constructive comment. The version in development has 50 Levels and it gets harder with each level. Also later the simple counting of the grid becomes impossible. l left this version easy so people get familiar. It seems I cannot avoid the instructions because some people do not understand what to do, but will do my best to get them to a minimum. Will post the update soon.Once again thank you for your great comment. Quote Link to comment Share on other sites More sharing options...
IQpied Posted June 22, 2015 Author Share Posted June 22, 2015 A lot of instructions. It`d be great if you shorten them somehow.Will try to get them down to a minimum.Thank you for your comment.Will update it soon. Quote Link to comment Share on other sites More sharing options...
IQpied Posted June 22, 2015 Author Share Posted June 22, 2015 Interesting i like that you have to time itWill post the update soon. Looking forward to your feedback. Quote Link to comment Share on other sites More sharing options...
PLockhart Posted June 22, 2015 Share Posted June 22, 2015 In theory, the idea doesn't sound like it'd make for a very fun game. However, when you press the play button and everything slowly fits into place at the same time, it feels very rewarding and gives a sense of "rightness". Similar to seeing something perfectly symmetrical. Quote Link to comment Share on other sites More sharing options...
IQpied Posted June 22, 2015 Author Share Posted June 22, 2015 In theory, the idea doesn't sound like it'd make for a very fun game. However, when you press the play button and everything slowly fits into place at the same time, it feels very rewarding and gives a sense of "rightness". Similar to seeing something perfectly symmetrical.Excellent observation. Quote Link to comment Share on other sites More sharing options...
icp Posted June 23, 2015 Share Posted June 23, 2015 I like it! Nice creative idea! Quote Link to comment Share on other sites More sharing options...
IQpied Posted June 23, 2015 Author Share Posted June 23, 2015 I like it! Nice creative idea!Thank You! Glad you like it. Quote Link to comment Share on other sites More sharing options...
IQpied Posted June 28, 2015 Author Share Posted June 28, 2015 New version available at http://games.iqpied.com/physics/simul/. If you cant see the game properly please clear the cache. Looking forward to your comments! Quote Link to comment Share on other sites More sharing options...
IQpied Posted July 2, 2015 Author Share Posted July 2, 2015 Updated: Level 1-19: Grid and Hints.Level 20-50: No hints.Level 30-50: Random grid size. Once again, clear the cache if you cannot see the game well and you have already played it. Play Here:http://games.iqpied.com/physics/simul/ Looking forward to your comments. Quote Link to comment Share on other sites More sharing options...
Gogafem Posted July 22, 2015 Share Posted July 22, 2015 Nice updates! Looks a lot better than the last time I saw it ^^. IQpied 1 Quote Link to comment Share on other sites More sharing options...
IQpied Posted July 28, 2015 Author Share Posted July 28, 2015 Nice updates! Looks a lot better than the last time I saw it ^^.More to come with your help Quote Link to comment Share on other sites More sharing options...
kyleman86 Posted July 30, 2015 Share Posted July 30, 2015 good. intro is a bit to complicated.but so far, nice IQpied 1 Quote Link to comment Share on other sites More sharing options...
IQpied Posted October 8, 2015 Author Share Posted October 8, 2015 The latest more balanced version is out. Check it out at http://games.iqpied.com/physics/simul/ Quote Link to comment Share on other sites More sharing options...
chg Posted October 8, 2015 Share Posted October 8, 2015 I tried a few levels and it wasn't for me; it seemed like the only difficulty beyond estimation and trial & error was that the speeds reset between attempts and could only be viewed one at time. The latter, speeds not being shown for each ball, felt too much like cheap difficulty too me even though I realise remembering all the parameters is presumably part of the intended challenge. Also, it'd be nice to see a "juicy" animation effect when balls get to their stop, even better if it is ramped up the more they do it simultaneously - it'd be a small touch but I think it would make it feel slightly more rewarding. Quote Link to comment Share on other sites More sharing options...
IQpied Posted October 8, 2015 Author Share Posted October 8, 2015 I tried a few levels and it wasn't for me; it seemed like the only difficulty beyond estimation and trial & error was that the speeds reset between attempts and could only be viewed one at time. The latter, speeds not being shown for each ball, felt too much like cheap difficulty too me even though I realise remembering all the parameters is presumably part of the intended challenge.Also, it'd be nice to see a "juicy" animation effect when balls get to their stop, even better if it is ramped up the more they do it simultaneously - it'd be a small touch but I think it would make it feel slightly more rewarding.Thank you for your comment. The animation will be the last part to come. Maybe I can squish the levels more (less than 50) and make them much more challenging. Part of the challenge is memorizing the speed when attempt fails, yes. At more advanced levels there are much more balls to deal with and the grid is random. Quote Link to comment Share on other sites More sharing options...
appsunited Posted October 11, 2015 Share Posted October 11, 2015 I like to play it and for me the instructions are totally fine! The game play feels good. I would like to have it more polished. IQpied 1 Quote Link to comment Share on other sites More sharing options...
IQpied Posted October 12, 2015 Author Share Posted October 12, 2015 I like to play it and for me the instructions are totally fine! The game play feels good. I would like to have it more polished. I'm glad the game suits you. Will fine-tune the levels soon and graphics also.Thank you for taking the time to try it out. Quote Link to comment Share on other sites More sharing options...
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