kestrelm Posted June 4, 2015 Share Posted June 4, 2015 Hello Devs,I am the developer of Creature. Today I am pleased to announce the Windows version of the Creature Automated 2D Skeletal + Mesh Animation Tool. Website:http://creature.kestrelmoon.com What can Creature do? Please have a look at the trailer here: Phaser WebGL DemosNext check out this live WebGL demo of a character authored in Creature and exported onto the web: http://creature.kestrelmoon.com/demo_raptor.html Another Phaser Demo with Sprite Swapping: http://www.kestrelmoon.com/creature/demo_ice_demon.html Here are some dinosaurs authored in Creature and running in a game engine: Automated Walk Cycles + Secondary Motion(Cloth, Hair, Flesh effects) Animating Walk Cycles and complex secondary motion is easy with Creature's Procedural Motor system. Making a walking character is as simpleas dropping in a set of Walking Motors into the limbs and tweaking the motor parameters: https://youtu.be/LXS6SnGTUos Want to make a flying bird with a dynamic tail? Drop in some flap motors and bend physics into the skeleton and watch it go: https://youtu.be/1oQu2BBAZzY Easily animate front facing characters with breathing motions using motors as well: https://youtu.be/oBRD2MRcjpY Advanced Sprite Swapping with Procedural + Physics Motors In addition to bone and mesh animation, Creature also allows you to swap in traditional custom drawnsprite frames in an advanced way. Swapped in sprite frames actually deform and react with the rest of the procedural system, allowing you toproduce some rather sophisticated effects: https://youtu.be/5mZ37lBFHJA High End VFX Features in a 2D Animation Package Creature brings high end VFX features into the world of 2D animation. With Creature you can do Soft Body Dynamics for squishy characters,Path Authoring + Transfer and even Motion Capture from a video file. Game Engine and Export Format(s) Support Creature supports most of the major game engines. (Unreal Engine, Cocos2dx, Unity, MonoGame, LibGDX, PixiJS, Phaser, ThreeJS, BabylonJS).It also supports export to individual image frames, spritesheets, animated GIF and Autodesk FBX (for bone motors) Full game engine support is written here:http://creature.kestrelmoon.com/more_info_3.html Full Documentation A good tool requires well written documentation. All functions and features of the Creature animation toolare documented here:http://www.kestrelmoon.com/creaturedocs/Tutorials_And_Walkthroughs/Quickstart.html In addition to writeups, video tutorials of most major topics are also provided:http://www.kestrelmoon.com/creaturedocs/Tutorials_And_Walkthroughs/Video_Tutorials.html Game Engine Runtime documentation is here:http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/Runtimes_Introduction.html Thank you for reading this post and let me know if you have any questions.Cheers! jdnichollsc 1 Link to comment Share on other sites More sharing options...
kestrelm Posted August 27, 2015 Author Share Posted August 27, 2015 Hello all, A lot of features and enhancements have been made for Creature recently. You can now pose a chain of bones directly using your Pen/Stylus: A new specialised motor called the Leg motor designed to handle complicated walk cycles, running, gait etc. has also been added.Here is a demo running live in Phaser showing you the new capabilities of this motor: Phaser WebGL link:http://www.kestrelmoon.com/creature/demo_cat.html Youtube Video link: Cheers! jdnichollsc 1 Link to comment Share on other sites More sharing options...
jdnichollsc Posted August 28, 2015 Share Posted August 28, 2015 Wowww, very nicee! Enter in my group please: https://www.facebook.com/groups/javascriptgames/ Regards, Nicholls Link to comment Share on other sites More sharing options...
kestrelm Posted September 3, 2015 Author Share Posted September 3, 2015 Wowww, very nicee! Enter in my group please: https://www.facebook.com/groups/javascriptgames/ Regards, Nicholls Thanks!Sure thing! But let me polish up a couple more things first, I will be adding a a few new exciting features very soon, stay tuned! Link to comment Share on other sites More sharing options...
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