br4tp1t Posted June 3, 2015 Share Posted June 3, 2015 Hi, i got really low fps in my scene like 9fps on iOS (iPhone 6 Plus) so i started to test some things, and now i just created a simple scene with 2 meshes (boxes) 1 is invisible as template and second is on screen, there is nothing more and with just 2 meshes (1 invisible) i got 30-34 fps, using three.js i got constantly 60fps :/ Any ideas and could someone test it on android or something? here is a link:http://bcagroup.pl/babylon2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 3, 2015 Share Posted June 3, 2015 Can I see the three.js sample? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 3, 2015 Share Posted June 3, 2015 I get 45 fps on my windows phone btw Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 3, 2015 Share Posted June 3, 2015 Basically there are 6 submeshes with 6 differents materials, correct? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 4, 2015 Share Posted June 4, 2015 For what it worth, I fixed a small bug in your code that generated twice the number of submeshes:http://www.babylonjs-playground.com/#1MIEPL#2 Quote Link to comment Share on other sites More sharing options...
br4tp1t Posted June 4, 2015 Author Share Posted June 4, 2015 can you tell me what did you change? because i cant see any diffrence //EDIT Ahh nvm now i see GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 4, 2015 Share Posted June 4, 2015 6 draw calls instead of 12 Quote Link to comment Share on other sites More sharing options...
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