toly1917 Posted June 3, 2015 Share Posted June 3, 2015 in case of export to babylon.js the file appears an error.LOG: Babylon.js Exporter version: 1.8.0, Blender version: 2.74 (sub 0)========= Conversion from Blender to Babylon.js =========Python World class constructor completedprocessing begun of material: untitled.Material__40Ambient texture foundDiffuse texture foundprocessing begun of skeleton: Armature, id: 0processing begun of bone: mixamorig:Hips, index: 0animation begun of bone: mixamorig:Hipsprocessing begun of bone: mixamorig:Spine, index: 1animation begun of bone: mixamorig:Spineprocessing begun of bone: mixamorig:Spine1, index: 2animation begun of bone: mixamorig:Spine1processing begun of bone: mixamorig:Spine2, index: 3animation begun of bone: mixamorig:Spine2processing begun of bone: mixamorig:Neck, index: 4animation begun of bone: mixamorig:Neckprocessing begun of bone: mixamorig:Head, index: 5animation begun of bone: mixamorig:Headprocessing begun of bone: mixamorig:HeadTop_End, index: 6animation begun of bone: mixamorig:HeadTop_Endprocessing begun of bone: mixamorig:LeftShoulder, index: 7animation begun of bone: mixamorig:LeftShoulderprocessing begun of bone: mixamorig:LeftArm, index: 8animation begun of bone: mixamorig:LeftArmprocessing begun of bone: mixamorig:LeftForeArm, index: 9animation begun of bone: mixamorig:LeftForeArmprocessing begun of bone: mixamorig:LeftHand, index: 10animation begun of bone: mixamorig:LeftHandprocessing begun of bone: mixamorig:LeftHandIndex1, index: 11animation begun of bone: mixamorig:LeftHandIndex1processing begun of bone: mixamorig:LeftHandIndex2, index: 12animation begun of bone: mixamorig:LeftHandIndex2processing begun of bone: mixamorig:LeftHandIndex3, index: 13animation begun of bone: mixamorig:LeftHandIndex3processing begun of bone: mixamorig:LeftHandIndex4, index: 14animation begun of bone: mixamorig:LeftHandIndex4processing begun of bone: mixamorig:RightShoulder, index: 15animation begun of bone: mixamorig:RightShoulderprocessing begun of bone: mixamorig:RightArm, index: 16animation begun of bone: mixamorig:RightArmprocessing begun of bone: mixamorig:RightForeArm, index: 17animation begun of bone: mixamorig:RightForeArmprocessing begun of bone: mixamorig:RightHand, index: 18animation begun of bone: mixamorig:RightHandprocessing begun of bone: mixamorig:RightHandIndex1, index: 19animation begun of bone: mixamorig:RightHandIndex1processing begun of bone: mixamorig:RightHandIndex2, index: 20animation begun of bone: mixamorig:RightHandIndex2processing begun of bone: mixamorig:RightHandIndex3, index: 21animation begun of bone: mixamorig:RightHandIndex3processing begun of bone: mixamorig:RightHandIndex4, index: 22animation begun of bone: mixamorig:RightHandIndex4processing begun of bone: mixamorig:LeftUpLeg, index: 23animation begun of bone: mixamorig:LeftUpLegprocessing begun of bone: mixamorig:LeftLeg, index: 24animation begun of bone: mixamorig:LeftLegprocessing begun of bone: mixamorig:LeftFoot, index: 25animation begun of bone: mixamorig:LeftFootprocessing begun of bone: mixamorig:LeftToeBase, index: 26animation begun of bone: mixamorig:LeftToeBaseprocessing begun of bone: mixamorig:LeftToe_End, index: 27animation begun of bone: mixamorig:LeftToe_Endprocessing begun of bone: mixamorig:RightUpLeg, index: 28animation begun of bone: mixamorig:RightUpLegprocessing begun of bone: mixamorig:RightLeg, index: 29animation begun of bone: mixamorig:RightLegprocessing begun of bone: mixamorig:RightFoot, index: 30animation begun of bone: mixamorig:RightFootprocessing begun of bone: mixamorig:RightToeBase, index: 31animation begun of bone: mixamorig:RightToeBaseprocessing begun of bone: mixamorig:RightToe_End, index: 32animation begun of bone: mixamorig:RightToe_Endprocessing complete of skeleton: Armatureprocessing begun of mesh: Mesh_0326WARNING: No materials have been assigned: num positions : 186num normals : 186num uvs : 372num uvs2 : 0num colors : 0num indices : 186num skeletonWeights: 744num skeletonIndices: 744processing begun of mesh: Mesh_0248WARNING: No materials have been assigned: num positions : 2592num normals : 2592num uvs : 5184num uvs2 : 0num colors : 0num indices : 2592num skeletonWeights: 10368num skeletonIndices: 10368processing begun of mesh: Mesh_0260WARNING: No materials have been assigned: num positions : 7212num normals : 7212num uvs : 14424num uvs2 : 0num colors : 0num indices : 7212num skeletonWeights: 28848num skeletonIndices: 28848processing begun of mesh: Mesh_0215WARNING: No materials have been assigned: num positions : 120num normals : 120num uvs : 240num uvs2 : 0num colors : 0num indices : 120num skeletonWeights: 480num skeletonIndices: 480processing begun of mesh: Mesh_0251WARNING: No materials have been assigned: num positions : 2034num normals : 2034num uvs : 4068num uvs2 : 0num colors : 0num indices : 2034num skeletonWeights: 8136num skeletonIndices: 8136processing begun of mesh: Mesh_0201WARNING: No materials have been assigned: num positions : 72num normals : 72num uvs : 144num uvs2 : 0num colors : 0num indices : 72num skeletonWeights: 288num skeletonIndices: 288processing begun of mesh: Mesh_0325WARNING: No materials have been assigned: num positions : 126num normals : 126num uvs : 252num uvs2 : 0num colors : 0num indices : 126num skeletonWeights: 504num skeletonIndices: 504processing begun of mesh: Mesh_0244========= An error was encountered ========= File "E:\Steam\steamapps\common\Blender\2.74\scripts\addons\io_export_babylon.py", line 280, in execute mesh = Mesh(object, scene, self.multiMaterials, nextStartFace, forcedParent, nameID, self.export_noVertexOpt) File "E:\Steam\steamapps\common\Blender\2.74\scripts\addons\io_export_babylon.py", line 615, in __init__ self.billboardMode = BILLBOARDMODE_ALL if object.material_slots[0].material.game_settings.face_orientation == 'BILLBOARD' else BILLBOARDMODE_NONE;ERROR: 'NoneType' object has no attribute 'game_settings'========= end of processing ========= Blender version 2.74 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted June 3, 2015 Share Posted June 3, 2015 I ran a blend, against 2.74, but did not get error. What renderer are you using? When render is set to "Blender Game", you get a game settings section in material properties. I set to Bilboard, it generated a 7, BILLBOARD_ALL. Was using Tower of Babel, but this is same in this pass.Also, this was against "Mesh_0244". The 7 before worked. What material does 0244 have? Quote Link to comment Share on other sites More sharing options...
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