WebGL supports textures with base64 Data URLs, following the format "data:[mediatype];base64,[base64string]".   However, when creating a texture with a data url in Babylon.js: var material = new BABYLON.StandardMaterial("0", scene);material.diffuseTexture = new BABYLON.Texture(dataUrl, scene, false, false, BABYLON.Texture.CUBIC_MODE);the browser console shows the message: Uncaught TypeError: Cannot read property 'replace' of nullIs there something I am doing wrong or is it a Babylon bug?   I att