HugoMcPhee Posted June 3, 2015 Share Posted June 3, 2015 Hi I noticed attatching multiple sounds to meshes in blender and exporting it to .babylon using the latest exporter results in an error"Uncaught SyntaxError: Unexpected token {" index.html:202 It's fixed by adding this part " first = False" to near the end of the #Sounds section in io_export_babylon.py # Sounds if len(self.meshesWithSound) > 0: file_handler.write('\n,"sounds":[') first = True for mesh in self.meshesWithSound: if first == False: file_handler.write(',') file_handler.write('{') write_string(file_handler, 'name', mesh.data.attachedSound, True) write_bool(file_handler, 'autoplay', mesh.data.autoPlaySound) write_bool(file_handler, 'loop', mesh.data.loopSound) if hasattr(mesh, 'name'): write_string(file_handler, 'connectedMeshId', mesh.name) write_float(file_handler, 'maxDistance', mesh.data.maxSoundDistance) file_handler.write('}') first = False file_handler.write(']') Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 3, 2015 Share Posted June 3, 2015 Please do a PR Quote Link to comment Share on other sites More sharing options...
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