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TexturePacker - Filename


orcus
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Hi Folks,

 

EDIT: At first sorry for my Mistake. I dont meant Tiled, i meant TexturePacker!!

 

I am completely new in the matter and have a question about *Texturepacker. I wanted to create a JSON file (jsonHash) for an animation in Phaser. In Phaser example, the description of a frame looks like this:

{	"filename": "blueJellyfish0001",	"frame": {"x":484,"y":836,"w":63,"h":65},	"rotated": false,	"trimmed": true,	"spriteSourceSize": {"x":1,"y":0,"w":66,"h":66},	"sourceSize": {"w":66,"h":66}}

I do not get displayed by my own example, the file name. Look here:

"002.png":{	"frame": {"x":2,"y":34,"w":30,"h":30},	"rotated": false,	"trimmed": false,	"spriteSourceSize": {"x":0,"y":0,"w":30,"h":30},	"sourceSize": {"w":30,"h":30},	"pivot": {"x":0.5,"y":0.5}},

OK i can "trim Sprite Name", then i become "002" without the filetype:

"002":{	"frame": {"x":2,"y":34,"w":30,"h":30},	...

Does anyone have a clue how I can create a file as described in Example Phaser?

{	"filename": "blueJellyfish0001",......

Thank you

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OK thanks. I've managed that so far as now. But I always have to do a path forward, otherwise it does not work with me.

"leg/0001":{	"frame": {"x":324,"y":2,"w":105,"h":105},......},"leg/0002":{	"frame": {"x":324,"y":2,"w":105,"h":105},......etc.

There are only a little more than 10 options, now I do not know what I could search.
 

But as I said, it works so far and play animations. So far everything well.

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