tamarind Posted May 30, 2015 Share Posted May 30, 2015 I'm trying to get a simple scene working with the Oculus but I really dont understand how to get this to work. There is no issue with the Oculus setup, I have loads of games and demos working. I ran the installation for the driver and am using IE 11 I have swapped my FreeCamera for an OculusCamera which gives me the dual windows in the browser but how do i get this sending to the Oculus itself. Moving the Oculus around doesnt do anything either and im not sure where i could check for the incoming events that the driver is meant to capture. What am I missing here? Everyone else just seems to plug and play! Quote Link to comment Share on other sites More sharing options...
Rubis Posted June 1, 2015 Share Posted June 1, 2015 Hi, if you rift is a dk2 it doesn't work, the driver was specified for a DK1. But you can still use babylon and the rift. You need to use WebVR with a compatible browser( link bellow) and then use the webVRCamera available in Babylon. Unfortunatly WebVR technologie is a draft so spécification move quickly and aren't stable, that why currently the WebVRCamera doesn't work anymore ( delta work on it) so you must be patient. if you really want to work on rift right now, you can download an old version of browser ( like chronium VR 41 <---- AREN'T STABLE AT ALL) and use the webVRCamera.You might be change some axis because the quaternion to euler angle convertion do messy thing ( some math skill do the job ). Chronium VR: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ MozVR: http://mozvr.com/ WebVR: http://webvr.info/ WebVrCamera statut : http://babylonjs.uservoice.com/forums/267546-general/suggestions/7811055-to-update-the-webvr-camera PS: be aware that WebVR is a draft and browsers like chronium are far from a Beta, FPS are divided by two and moreover latency and judder are inevitable.That why currently, the rift experience with webVr disapoint a bit. I hope i help you and sorry for my poor english skill. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 1, 2015 Share Posted June 1, 2015 We stopped direct Oculus support as it was just working on IE. WebVR is the way to go Quote Link to comment Share on other sites More sharing options...
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